FiveM Blip Icons Reference

All blip sprite IDs for FiveM map markers. Click to copy. Use with SetBlipSprite(blip, spriteId)

0 blips
local blip = AddBlipForCoord(x, y, z)
SetBlipSprite(blip, 1)  -- Change sprite ID
SetBlipColour(blip, 1)  -- Change color
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.8)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("My Blip")
EndTextCommandSetBlipName(blip)

Blip Colors

What this tool is for

GTA V ships with several hundred blip sprites, and they are addressed by number, not by name. Sprite 1 is the plain circle, 40 is the garage, 60 is the shop. Nobody remembers the numbers, and the official lists are plain text without pictures. This reference shows every sprite as an image next to its ID so you can pick by eye.

How to use it

  1. Step 1:

    Search by number if you already know the ID, or by keyword such as car, gun or house to narrow the grid down.

  2. Step 2:

    Compare the icons visually. Several sprites look similar at map scale, and the small preview shows which one actually reads well.

  3. Step 3:

    Click an icon to copy its ID to the clipboard.

  4. Step 4:

    Paste the ID into SetBlipSprite, or take it straight to the blip creator to build the full call.

Frequently asked questions

Do blip sprites change between GTA V builds?

Existing IDs stay stable, Rockstar only adds new ones with DLC. A sprite from a recent DLC will not render on an outdated client and falls back to the plain circle, so check the build if an icon shows up empty.

Can I use my own image as a blip?

Not directly. Blips can only use sprites baked into the game texture dictionary. Custom icons need a streamed replacement of an existing sprite, which changes it everywhere it is used, or an NUI overlay drawn on top of the minimap.

Why is my blip icon white when I set a colour?

Only some sprites accept tinting. Sprites that carry their own colours, like the fixed brand icons, ignore SetBlipColour. Use one of the neutral outline sprites if you need a specific colour.

What do the blip colour numbers mean?

Blip colours are an index into a fixed palette, not RGB values. 1 is red, 2 green, 3 blue, 5 yellow. For a colour outside that palette use SetBlipSecondaryColour with an RGB value, which works on a subset of sprites.