FiveM Map Blip Creator - Visual Builder

Build map blips visually. Select sprite, color, scale and generate complete Lua code.

Blip Settings

0.8

Sprite ID (click to select)

Blip Color

Selected: White (0)

Preview

Police Station

Sprite: 60 | Color: 0 | Scale: 0.8

Lua Code

What this tool is for

Blips are the icons your players see on the pause map and the minimap, and every one of them is a call to AddBlipForCoord with a sprite, a colour, a scale and a name. Getting that call right by hand means looking up three separate reference lists. This builder puts the sprite grid, the colour swatches and the coordinates in one place and writes the finished Lua for you.

How to use it

  1. Step 1:

    Enter the coordinates where the blip should sit. You get them from the coordinates finder or straight out of GetEntityCoords in game.

  2. Step 2:

    Pick a sprite from the grid and a colour from the swatches. The preview shows the same icon your players will see.

  3. Step 3:

    Set the label, the scale and the display mode. Display 4 shows the blip on both map and minimap, 2 is map only.

  4. Step 4:

    Copy the generated Lua block into a client script. It runs once, so put it outside your main loop.

Frequently asked questions

Why does my blip not show up in game?

The three usual causes are a client side script that never runs, a Z coordinate far below the ground, or SetBlipAsShortRange left on true so the blip only appears when you are close. Check the resource is started and that the code sits in a client file, not a server one.

What is the difference between short range and long range blips?

A short range blip is only drawn when the player is near it, which is what you want for shops and small props. A long range blip is always visible on the map. Dozens of permanent long range blips make the map unreadable, so use them for landmarks only.

Can I change a blip after it has been created?

Yes. Keep the handle that AddBlipForCoord returns and pass it to SetBlipSprite, SetBlipColour or SetBlipScale later. If you drop the handle you cannot remove the blip again and it stays on the map until the player reconnects.

How many blips can a server have?

There is no hard cap, but every blip is drawn every frame. A few hundred is fine, a few thousand costs frames. For large sets create blips only inside the zone the player is in and remove them with RemoveBlip when they leave.