Ecosystem Changelog

Every release, one feed

Each Agency-* resource ships its own release notes. Here they all land in one timeline so you can see at a glance how often we ship.

Agency-Doorlock
v1.1.2
🚀 Release Notes / Changelog , Doorlock Update
🚪 Add Doors via Model Name & Hash
You can now add door leaves directly inside the in-game configurator (/adoorlock) by entering their Model Name (e.g. v_ilev_ph_gdoor01) or Model Hash (e.g. -1089807209)!

✨ What's New?
Model Name & Hash Input Field
A new input section in the configurator UI allows you to manually specify any door prop by its exact model name or hash code.

Smart Nearby Detection
Once entered, the system automatically scans your immediate surrounding area in-game to locate matching door entities.

Multi-Door Candidate Picker ("Add All")
If multiple doors sharing the same model hash are found nearby (e.g. in long corridors, locker rooms, or complex MLOs), a candidate list appears in the UI. Click "Add All" to assign all matching door leaves simultaneously with a single click.

💡 Key Benefits
Hard-to-Aim Doors: Easily setup glass doors, non-colliding doors, or hidden props that are difficult to pinpoint directly with the crosshair.
Batch Setup Efficiency: Save time when setting up areas with identical door props by adding them all at once.
Custom MLO Support: Fully compatible with custom mapping props and custom model names.
Agency-Doorlock
V.1.1.1
📋 Agency-Doorlock v1.1.1 , Garage doors that actually stay open, and an interaction range you set per door.

📋 Agency-Doorlock

🚪 New , Hold Open for Garage Doors & Gates • Garage doors and roller shutters roll shut again on their own the moment nobody is near , which makes them useless as a lockable door • Tick Hold open on a door in /adoorlock and it opens and stays open the whole time it is unlocked, even after you drive away and come back • Locking it closes and locks it again, exactly like any other door • It is a per-door switch , every other door on your server behaves exactly as before • Combine it with Auto-lock for a garage that opens, stays open, then shuts by itself after N seconds • Tune the travel with Config.HoldOpenRatio (1.0 = fully open , lower it for shutters that clip into geometry) and the enforcement range with Config.HoldOpenDistance
📏 New , Interaction Range, Per Door • One value covers both locking and unlocking , set it once per door • Slider for the sensible span (0.5 - 10 m) plus a number box for anything beyond it, up to 50 m , drag for speed, type for precision • Why it matters: a door is measured from its centre point. That is fine for a normal door, but a wide garage door or a large gate has its centre several metres from anywhere a player can physically stand , so the default 1.6 m never triggers and the door feels dead • Roughly half the gate's width is a good starting point (4 - 6 m for most garage doors) • Starts at Config.InteractDistance, so doors you never touch keep behaving exactly as they did

Changes (cont.)
🎯 Improved , Smarter Door Targeting • With different ranges per door, picking "the nearest door" by raw distance was wrong , a normal door 2 m away would beat the garage door 4 m away you are standing right in front of • The script now picks the door you are deepest inside the range of, so the door you are actually at is the one that responds • ox_target / qb-target eye options now adopt the widest range any door of that model asks for, so big gates are reachable by eye as well as by [E]

🛡️ Improved , Safety Rails • The per-door range is validated and clamped server-side on save (Config.MaxInteractDistance, default 50 m), so a mistyped value can never make a door operable from across the map • A blank or invalid range falls back to the configured default instead of saving a door with range 0

Changes (cont.)
🌍 Improved , Full Localization • The new Hold open and Interaction range labels are translated into all 25 supported languages: EN, DE, BG, CS, DA, EL, ES, FI, FR, HR, HU, IT, JA, KO, NL, NO, PL, PT, RO, RU, SK, SV, TR, UK, ZH • Every language file now carries the identical, complete key set , verified automatically, not by hand

🐛 Fixed • The Companion pairing card now appears in your server's language everywhere , 17 app and pairing strings were silently falling back to English in 23 of the 25 languages • All translations checked for correct placeholders and formatting before shipping

Changes (cont.)

♻️ Backward Compatible • All your existing doors, access rules, PINs, keybinds and configs keep working untouched , no migration, no data loss, no SQL • Both new settings ride in the existing per-door data, so doors created before this update simply use the defaults and behave exactly as they always have • Leave Hold open off and the door is byte-for-byte identical in behaviour to v1.1.0
Installation • Replace your Agency-Doorlock folder with the new build (or overwrite these files):


fxmanifest.lua
config.lua (new: HoldOpenRatio, HoldOpenDistance, MaxInteractDistance)
client/main.lua
client/configurator.lua
server/main.lua
html/index.html
html/script.js
html/style.css
shared/locale/ (all 25 language files)
• No manual database changes , the new per-door settings use the existing storage • Needs oxmysql (already required) • Restart the resource via txAdmin or ensure Agency-Doorlock
Agency-Essentials
V.1.2.0
💼 Agency-Essentials v1.2.0 , Manage your server from your phone: the free Agency Companion app integration is here, plus a unified 25-language locale pack!

💼 Agency-Essentials

📱 Companion App , Reports & Elevator now link to the free Agency Companion app via QR code, manage everything from your phone.
🌍 25 Languages , the entire bundle now ships with a unified 25-language locale pack, nothing hardcoded anymore.
🐛 Fixed , Database table collision in the Elevator module resolved on clean installs.

📱 Companion App , connect your phone
🛗 Elevator
• New /aeconnect command , pulls up a QR code anyone can scan to link the free Agency Companion app
• Browse every building on the server and set a GPS route straight from your phone
• Smooth fade in/out, draggable window , plus a pairing card right inside the /aelevator menu
📋 Reports
• A QR pairing card inside the report menu (player & admin view)
• Read, answer, claim, close and manage tickets from the app
• Staff rights are re-checked on every action , the QR can never grant admin
💼 Essentials Admin Pairing
• Scan the admin QR code on the /aessentials Global tab to link the whole suite
• Flip module kill-switches, manage doorlocks, and view reports straight from your phone
Changes (cont.)
🌍 Full Localization
• Menus, Doorlock, Companion cards and every module now ship in 25 languages
• Set the language in the config (default English) , nothing is hardcoded anymore

🐛 Fixes & Polish
• Database Table Collision: Fixed a key schema conflict in the Elevator module by separating companion app settings into agency_elevator_companion_settings. This eliminates startup console errors on clean installations.
• Module toggles now persist correctly , turn a module off and it stays off after reopening the menu
• Cleaner Companion QR windows and smoother menu animations

🔔 Agency-Notify / ⏳ Agency-Progressbar
• No functional changes , both modules untouched in this release
Changes (cont.)
🔗 Direct Deep-link
• Bundle: https://agency-script.tebex.io/package/essentials

♻️ Backward Compatible
• Existing configurations, doorlocks, reports, progressbars, and companion pairings remain completely untouched. Table migration happens automatically.
• The companion integration is optional , set the companion Enable flags to false in the config and nothing changes.

Installation
• Replace all files in your Agency-Essentials folder (or overwrite them):
- fxmanifest.lua
- config.lua (new Companion config blocks)
- client/ (all updated modules & companion managers)
- server/ (all updated modules & companion managers)
- shared/ (all updated localization shims)
- html/ (updated NUI files for all modules)
- sql/install.sql (updated database schema)

• No manual database changes required , all tables are created automatically on the first start • Restart the resource via txAdmin or ensure Agency-Essentials.
Agency-Elevator
V.1.3.1
🛗 Agency-Elevator v1.3.1 , Database collision fix: Resolved key database conflict and eliminated startup console errors on clean installs.

🛗 Agency-Elevator

🐛 Fixed • Database Table Collision • Renamed the companion settings table to agency_elevator_companion_settings to resolve a conflict with the UI settings table. This completely eliminates the red "Unknown column 'id'" query error in the console on server boot.

🌍 Improved • Code Quality & Syntax • Verified all Lua files for strict syntax compliance. No more warnings or errors on boot.
Changes (cont.)
🏷️ Improved • Branding Standards • Conformed the fxmanifest.lua author field to "Agency Scripts" and added the mandatory Agency advertising banner for free resources.

💾 Improved • SQL Script • Added the agency_elevator_companion_settings table definition to the sql/install.sql file for clean, manual database imports.
♻️ Backward Compatible • Existing elevators, UI configurations, and companion pairings remain completely untouched. The table migration happens automatically.

Installation • Replace these files in your Agency-Elevator folder (or overwrite them):

fxmanifest.lua
server/companion.lua
sql/install.sql

• No manual database changes required , the new companion table is created automatically on the first start • Restart the resource via txAdmin or ensure Agency-Elevator.
Agency-Admin
V.1.4.0
📋 Agency-Admin v1.4.0 , Run your whole admin panel from your phone: the free Agency Companion app now links to Agency-Admin, on iOS & Android.

📋 Agency-Admin

✨ New , Agency Companion App • Your full admin control panel, right on your phone , moderate your server from anywhere • Its OWN QR code, fully independent of Agency-Phone & Agency-Elevator , Admin pairs on its own • ADMIN-ONLY pairing: only staff can link a device , run /aaconnect (alias /aac) for the QR, or find it inside the panel , then scan it (or type the 6-digit code) in the free Agency Companion app • The pairing token carries ZERO rights of its own , every single action is re-validated against your live permissions on each request

📱 New , Now on iOS & Android • The free Agency Companion app is live on the App Store and Google Play • Full download & setup guide at companion.agencyg.de • One app links to all your Agency scripts , Admin, Phone, Pad, Elevator, Reports & more
🛡️ New , Moderate From Anywhere • See the live player list, open any player, and review bans & ranks from your phone • Run your full moderation toolkit , kick, ban, freeze, spectate, goto / bring, heal / revive and more , all through the same guarded pipe as the in-game panel • Log every paired device out instantly with one tap
Changes (cont.)
🖥️ New , Live Server Console, In Your Pocket • Tail the server console live and run commands straight from the app • Commands execute as YOUR own client, so player-targeted commands (kill, revive, teleport…) just work • Smart autocomplete suggests your server's scanned + framework commands, fully localized
🔒 New , Security-First by Design • Admin-ONLY: a non-staff device can never pair, and the QR can never elevate anyone • Every action re-checks your permission LIVE , online: full ACE + framework + rank + per-player override; offline: identifier-based against your live rank tables (pure ACE-only admins must be online) • Double-gated: the request is checked once at the companion layer and AGAIN inside the panel's action pipe • Built-in rate-limiting on remote actions

🔑 New , 6-Digit Pairing Code • Can't scan? Type the 6-digit code shown under the QR into the app instead • The code stays visible even while a device is linked, so you can add another phone anytime • Codes expire after Config.Companion.TokenTTL (default 5 min) for safety

🌍 Improved , Full Localization • All new app, pairing, console and UI texts translated into all 13 supported languages: EN, DE, CS, ES, FR, IT, NL, PL, PT, RO, RU, SV, TR
Changes (cont.)
🛡️ Fixed , Hardened Server Events • Closed 4 previously-unguarded net events that could be triggered regardless of the panel , give-weapon, spawn-object, edit-object and claim-vehicle-ownership now all require panel access AND the matching action permission, checked server-side • The 6-digit pairing code now always renders under the QR in the panel • Cleaner companion panel open/close behaviour and various smaller NUI polish

♻️ Backward Compatible • All your existing ranks, permissions, bans and panel settings keep working untouched , no migration, no data loss • The companion integration is OPTIONAL , set Config.Companion.Enable = false and nothing changes • All companion pairing tables are created automatically on first start , no manual SQL

Installation • Replace your Agency-Admin folder with the new build (or overwrite these files):

fxmanifest.lua
config.lua (review the Config.Companion block , safe to keep your own)
client/main.lua
client/companion.lua
server/db.lua
server/main.lua
server/companion.lua
server/companion_relay.lua
web/index.html
web/style.css
web/app.js
web/companion.js
web/qrcode.min.js
shared/locale.lua
locales/ (all language files)
• No manual database changes , all tables are created automatically • Needs oxmysql (already required) • Restart the resource via txAdmin or ensure Agency-Admin.
Agency-Banking
V.1.2.0
📋 Agency-Banking v1.2.0 , Your bank in your pocket: the free Agency Companion app now links to Agency-Banking, on iOS & Android.

📋 Agency-Banking

✨ New , Agency Companion App • A full premium banking dashboard right on your phone , balance, transfers, cards, fixed deposits & ATM PIN • Its OWN QR code, fully independent of Agency-Phone & Agency-Elevator , Banking pairs on its own • Pair in seconds: run /abconnect (alias /abc) for a QR anyone can scan, or find the same QR inside the bank menu , then scan it (or type the 6-digit code) in the free Agency Companion app • The pairing token carries no banking rights of its own , every money action is re-validated server-side on each request

📱 New , Now on iOS & Android • The free Agency Companion app is live on the App Store and Google Play • Full download & setup guide at companion.agencyg.de • One app links to all your Agency scripts , Banking, Phone, Pad, Elevator, Reports & more
💳 New , Your Bank, On the Go • Check your balance, cash and recent transactions any time • Transfer money to another account straight from your phone • Open a fixed deposit and claim it once it matures , right from the app • Create, delete and switch your debit cards (up to 3) • Set or change your ATM PIN on the go

🔒 New , Money-Safe by Design • Every money action runs through the EXACT same validated path as the in-game bank (AgencyBankingBridge) , no shortcuts, no second code path • Reads work offline, but any write (transfer, deposit, PIN) requires the player to be online , so a paired phone can never move money on its own • The server re-checks your account and balance on every single request
Changes (cont.)
✨ New , Ad-Free Premium • Because Agency-Banking is a paid script, its module in the app is completely ad-free , a clean, premium dashboard with no promo banners, ever
🔑 New , 6-Digit Pairing Code • Can't scan? Type the 6-digit code shown under the QR into the app instead • The code stays visible even while a device is linked, so you can add another phone anytime • Codes expire after Config.Companion.TokenTTL (default 5 min) for safety

🌍 Improved , Full Localization • All new app, pairing and UI texts translated into all 13 supported languages: EN, DE, CS, ES, FR, IT, NL, PL, PT, RO, RU, SV, TR

🐛 Fixed • Hardened fixed-deposit claiming , a deposit can no longer be claimed early or double-claimed from the app; every claim is re-validated server-side • The 6-digit pairing code now always renders under the QR in the bank menu • Cleaner companion panel open/close behaviour and various smaller NUI polish
Changes (cont.)
♻️ Backward Compatible • All your existing accounts, cards, fixed deposits and transactions keep working untouched , no migration, no data loss • The companion integration is OPTIONAL , set Config.Companion.Enable = false and nothing changes • All companion pairing tables are created automatically on first start , no manual SQL

Installation • Replace your Agency-Banking folder with the new build (or overwrite these files):

fxmanifest.lua
config.lua (review the Config.Companion block , safe to keep your own)
client/main.lua
client/companion.lua
server/main.lua
server/companion.lua
server/companion_relay.lua
html/index.html
html/script.js
html/style.css
html/js/companion.js
html/js/qrcode.min.js
locales/ (all language files)
• No manual database changes , all tables are created automatically • Needs oxmysql (already required) • Restart the resource via txAdmin or ensure Agency-Banking.
Agency-Doorlock
V.1.1.0
📋 Agency-Doorlock v1.1.0 , Control your doors from your phone: the free Agency Companion app now links to Agency-Doorlock, on iOS & Android.

📋 Agency-Doorlock

✨ New , Agency Companion App • Lock, unlock and manage your doors straight from your phone , no need to stand at the keypad • Its OWN QR code, fully independent of Agency-Phone & Agency-Elevator , Doorlock pairs on its own • Pair in seconds: run /adlconnect (alias /adlc) for a QR anyone can scan, or find the same QR inside the /adoorlock setup menu , then scan it (or type the 6-digit code) in the free Agency Companion app • The pairing token can NEVER grant admin , every staff action is re-validated server-side against your existing setup permission on each request

📱 New , Now on iOS & Android • The free Agency Companion app is live on the App Store and Google Play • Full download & setup guide at companion.agencyg.de • One app links to all your Agency scripts , Doorlock, Phone, Pad, Elevator, Reports & more
🎮 New , Players, On the Go • See every door you have access to in one list, with its live locked / unlocked state • Lock or unlock a door you own when you're nearby , the same access rules as in-game apply • Set a GPS waypoint to any door from the app to find it fast
Changes (cont.)
🛡️ New , Admins, On the Go • Override ANY door on the server from anywhere , no distance limit, a true remote security override • Delete doors you no longer need right from your phone (static config doors stay protected) • Open the in-game door setup menu remotely to add or edit doors • Every admin action re-checks your Config.SetupPermission server-side , the QR/pairing can never elevate anyone

🔑 New , 6-Digit Pairing Code • Can't scan? Type the 6-digit code shown under the QR into the app instead • The code stays visible even while a device is linked, so you can add another phone anytime • Codes expire after Config.Companion.TokenTTL (default 5 min) for safety
🌍 Improved , Full Localization • All new app, pairing and UI texts translated into all 25 supported languages: EN, DE, BG, CS, DA, EL, ES, FI, FR, HR, HU, IT, JA, KO, NL, NO, PL, PT, RO, RU, SK, SV, TR, UK, ZH

🐛 Fixed • The 6-digit pairing code now always renders under the QR in the /adoorlock setup menu • The companion QR card collapses/expands cleanly and no longer overlaps the door list • Cleaner panel open/close behaviour and various smaller NUI polish
Changes (cont.)
♻️ Backward Compatible • All your existing doors, keybinds, sounds and configs keep working untouched , no migration, no data loss • The companion integration is OPTIONAL , set Config.Companion.Enable = false and nothing changes • Stale-config-safe: even if an older config.lua has no Config.Companion block, the feature stays enabled on safe defaults , a leftover config can never silently kill it • All companion pairing tables are created automatically on first start , no manual SQL
Installation • Replace your Agency-Doorlock folder with the new build (or overwrite these files):

fxmanifest.lua
config.lua (review the Config.Companion block , safe to keep your own)
client/main.lua
client/companion.lua
client/configurator.lua
server/main.lua
server/companion.lua
server/companion_relay.lua
html/index.html
html/script.js
html/style.css
html/js/companion.js
html/js/qrcode.min.js
shared/locales.lua
shared/locale/ (all language files)
• No manual database changes , all tables are created automatically • Needs oxmysql (already required) • Restart the resource via txAdmin or ensure Agency-Doorlock.
Agency-ReportsV2
V.2.2.0
📋 Agency-Reports-V2 v2.2.0 , Manage your reports from your phone: the free Agency Companion app is here, now on iOS & Android.

📋 Agency-Reports-V2

✨ New , Agency Companion App • Handle player reports straight from your phone , you don't need to be at your PC • Pair in seconds: open the report window (/areport), hit "Link phone", then scan the QR , or type the 6-digit code , in the free Agency Companion app • The pairing token can never grant admin , every staff action is validated server-side on each request

📱 New , Now on iOS & Android • The free Agency Companion app is live on the App Store and Google Play • Full download & setup guide at companion.agencyg.de • One app links to all your Agency scripts , Reports, Phone, Pad, Elevator & more

🎮 New , Players, On the Go • Create a new report and follow its status from anywhere • Full live chat with staff , messages sync both ways in real time, with the complete history
🛡️ New , Staff, On the Go • See the live report queue and open any ticket from your phone • Claim, close, delete and reply , plus goto / bring / heal the reporter , all from the app • Every action respects your existing admin permissions, checked server-side

🔑 New , 6-Digit Pairing Code • Can't scan? Type the 6-digit code shown under the QR into the app instead • The code stays visible even while a device is linked, so you can add another

🌍 Improved , Full Localization • All new app, pairing and UI texts translated into all 13 supported languages: EN, DE, CS, ES, FR, IT, NL, PL, PT, RO, RU, SV, TR

🐛 Fixed • The 6-digit pairing code now always renders under the QR in the report window • Cleaner companion panel open/close behaviour • Various smaller NUI polish
♻️ Backward Compatible • Existing reports, chats and webhooks keep working untouched , no migration, no data loss • The companion integration is optional , leave it disabled and nothing changes • All pairing tables are created automatically on first start , no manual SQL

Installation • Replace your Agency-Reports-V2 folder with the new build (or overwrite these files):

fxmanifest.lua
config.lua (review the Config.Companion block , safe to keep your own)
client/main.lua
client/companion.lua
server/main.lua
server/companion.lua
server/companion_relay.lua
html/popup.html
html/js/companion.js
html/js/qrcode.min.js
locales/ (all language files)
• No manual database changes , all tables are created automatically • Needs oxmysql (already required) • Restart the resource via txAdmin or ensure Agency-Reports-V2.
Agency-Elevator
V.1.3.0
🛗 Agency-Elevator v1.3.0 , Control your elevators from your phone: the free Agency Companion app is here, now on iOS & Android.

🛗 Agency-Elevator

✨ New , Agency Companion App • Browse and control every elevator on your server straight from your phone • Pair in seconds: run /aeconnect, then scan the QR code , or type the 6-digit code , in the free Agency Companion app • Call any floor, step one floor up/down, or drop a GPS route to a building from anywhere • The pairing token can never grant admin , every action is re-checked server-side on each request

📱 New , Now on iOS & Android • The free Agency Companion app is live on the App Store and Google Play • Full download & setup guide at companion.agencyg.de • One app links to all your Agency scripts , Elevator, Phone, Pad, Reports & more
🎮 New , Live In-App Control • The panel always shows the current floor and plays a real-time travel animation • ▲/▼ move one floor; tap any floor in the grid to go straight there • Detects both app-initiated and normal in-game trips, so the live view never desyncs

🔒 New , Per-Elevator Access Control • Restrict an elevator to specific players , only they can control it, in-game and in the app • Players are stored by a permanent ID, so access survives a server restart even when everyone gets a new session ID • Leave the list empty and the elevator stays open to everyone (per-floor job locks still apply)

🎚️ New , Per-Elevator Loading Screen • Turn the travel/fade screen on or off per elevator with a single checkbox in the configurator • Left untouched, it follows your global Config.ScreenEffect
🛠️ New , Manage Elevators From the App (Admin) • Create, edit and delete elevators from your phone , including AgencyAI floor auto-detection • Teleport straight to any building or floor for quick edits • Every admin action is permission-gated server-side

🌍 Improved , Full Localization • All new app, pairing and configurator texts translated into all 13 supported languages: EN, DE, FR, ES, PT, IT, NL, PL, TR, CS, RO, RU, SV

🐛 Fixed • Travel overlay & current-floor display now stay perfectly in sync during live control • Cleaner /aeconnect open/close animation , no more pop-in or cut-off fade • A 6-digit code now always shows under the QR (even while a device is already linked, so you can add another) • Various smaller NUI & ESC-handling polish
♻️ Backward Compatible • Existing elevators keep working untouched , no migration, no data loss • The companion integration is optional , leave it disabled and nothing changes • The new per-elevator settings + pairing tables are created automatically on first start , no manual SQL

Installation • Replace your Agency-Elevator folder with the new build (or overwrite these files):

fxmanifest.lua
client/main.lua
client/configurator.lua
client/companion.lua
server/main.lua
server/companion.lua
server/companion_relay.lua
html/index.html
html/script.js
html/style.css
html/js/companion.js
shared/locale/ (all language files)
config.lua (new Config.Companion block , review, then keep your own settings)
• No manual database changes , all tables are created automatically • Needs oxmysql (already required) • Restart the resource via txAdmin or ensure Agency-Elevator.
Agency-Essentials
V.1.1.0
Changes
🔒 New Module , Agency-Doorlock joins the bundle as the 5th module: lockable doors with full in-game setup, built right into the /aessentials menu.
📱 Companion App , Reports & Elevator now link to the free Agency Companion app via QR code, manage everything from your phone.
🌍 25 Languages , the entire bundle is now fully translated, nothing hardcoded.

🔒 Agency-Essentials Doorlock
⚡ New , Doorlock is now built in
• Lockable doors with [E] key & target support, fast in-game setup via /adoorlock (short alias /adl)
• Per-door access by Job, Gang, Grade or specific players , plus an optional PIN pad
• Multi-framework auto-detect: QBCore, QBox, ESX or Standalone
• Ad-free & fully brandable like the rest of the bundle

🎛️ Doorlock in the /aessentials menu
• Server-wide on/off toggle for the whole module
• Live settings , Accent color, Door Sound (on/off + volume), [E] Prompt and Door Marker
• Turning the module off now instantly releases every locked door (and re-locks them when turned back on)
📱 Companion App , connect your phone
🛗 Elevator
• New /aeconnect command , pulls up a QR code anyone can scan to link the free Agency Companion app
• Browse every building on the server and set a GPS route straight from your phone
• Smooth fade in/out, draggable window , plus a pairing card right inside the /aelevator menu
📋 Reports
• A QR pairing card inside the report menu (player & admin view)
• Read, answer, claim, close and manage tickets from the app
• Staff rights are re-checked on every action , the QR can never grant admin

🌍 Full Localization
• Menus, Doorlock, Companion cards and every module now ship in 25 languages
• Set the language in the config (default English) , nothing is hardcoded anymore

Changes (cont.)
🐛 Fixes & Polish
• Module toggles now persist correctly , turn a module off and it stays off after reopening the menu
• Doorlock now plays the proper door lock/unlock sound
• Cleaner Companion QR windows and smoother menu animations

🔔 Agency-Notify / ⏳ Agency-Progressbar
• No functional changes , both modules untouched in this release

🔗 Direct Deep-link
• Bundle: https://agency-script.tebex.io/package/essentials

Installation
• Overwrite all files. If you've customized config.lua, merge in the new AgencyConfig.Doorlock + Companion sections. New database tables create themselves automatically , no manual SQL needed.
Agency-Garage
V.1.0.1
🚗 Agency-Garage v1.0.1 , 3-row scrolling list, two critical exploits patched & a cleaner package.

🚗 Agency-Garage

🔒 Security , Free-Vehicle Exploit Patched (critical) • The "take out" action trusted the job-vehicle flag, model and plate sent by the client • A tampered client could spawn ANY vehicle for free at ANY garage • Now fully verified server-side: job vehicles only spawn at a real job garage the player has access to, and only for a model that garage actually lists • The plate is generated server-side , the client's value is never trusted
🔒 Security , Impound Griefing Patched (critical) • The impound event had no permission check , any player could impound anyone's vehicle and set an arbitrary release fee • Now restricted to whitelisted jobs (Config.Impound.allowedJobs, default police / mechanic) or the ACE 'agency.garage.impound' • Release fee is clamped to Config.Impound.maxFee, the depot id is validated, and the event is rate-limited • The server-side export ImpoundVehicle() is unchanged and keeps working for trusted scripts

🔒 Security , Vehicle Locator Hardened • "Locate" now only returns coordinates for a vehicle the requesting player actually owns , no more tracking foreign plates
🪟 Fixed , Vehicle List Scrolling • The list grew endlessly with your vehicle count and got cut off at the bottom , you couldn't scroll to the cars below (same problem in the impound depot) • The list now caps at 3 rows and scrolls cleanly past that, with the styled cyan scrollbar • Few vehicles → the panel shrinks to fit instead of showing a big empty box • Verified across 1080p, 1440p and laptop resolutions

🌐 New , Config Options • Config.Impound.allowedJobs , which jobs may use the in-game impound event • Config.Impound.maxFee , hard cap on a client-requested release fee

🧹 Cleaned , Removed two dead duplicate files (client_main.lua, root app.js) that were never loaded , leaner, more professional package

♻️ Backward Compatible • No database changes , vehicle state still uses the standard state/garage columns • Existing vehicles, garages and phone sync keep working untouched , the new security checks are purely additive

Installation • Overwrite the following files in your existing Agency-Garage folder:
fxmanifest.lua
config.lua
server/main.lua
html/index.html
html/style.css • Delete these leftover files if they exist: client_main.lua and app.js (both in the root folder) • Config note: if you keep your own config.lua, add allowedJobs and maxFee to your Config.Impound block , otherwise the impound event stays locked to ACE only. Set allowedJobs to your server's actual job names (e.g. mechaniker, ambulance). • No database changes required. • Restart the resource via txAdmin or ensure Agency-Garage.
Agency-Elevator
V.1.2.3
🛗 Agency-Elevator v1.2.3 , Multiple jobs per floor, per-job minimum grades & full multi-framework support.

🛗 Agency-Elevator

✨ New , Multiple Jobs Per Floor • Each floor can now be restricted to more than one job • A player gets access if they hold ANY one of the assigned jobs (e.g. police OR ambulance) • Managed entirely in-game: open a floor in the configurator, hit "Add Job", remove with one click • Floors with no jobs stay public , anyone can use them

✨ New , Minimum Grade Per Job • Every assigned job has its own minimum grade field (e.g. police grade 2+) • Grade 0 = any rank allowed • Locked floors show the exact requirement in the elevator panel (e.g. "Requires: police (Grade 2) / ambulance") • Access is verified server-side on every trip , no client-side bypass
🌐 New , Unified Multi-Framework Support • Job + grade checks now work on QBCore, QBox (qbx_core) and ESX (legacy & Legacy/1.2+) out of the box • Smart auto-detection (qbx_core is detected before the qb-core bridge so the native API always wins) • Grade reading is normalized across frameworks , QBCore/QBox table grades and ESX numeric grades both handled safely • ox_core is detected gracefully; standalone servers keep all floors open

🌍 Improved , Full Localization • All new texts ("Job Access", "Add Job", "Min. Grade", requirement labels, …) translated into all 13 supported languages: EN, DE, FR, ES, PT, IT, NL, PL, TR, CS, RO, RU, SV

🐛 Fixed , In-game Discord support link pointed to the wrong invite , now correct everywhere

♻️ Backward Compatible • Existing elevators keep working untouched , old single-job setups migrate automatically on the next save • No migration, no data loss

Installation • Overwrite the following files in your existing Agency-Elevator folder:

fxmanifest.lua
client/main.lua
server/main.lua
server/configurator.lua
html/script.js
html/style.css
shared/locale/ (all language files)
config.lua (optional , only a comment update; safe to keep your own) • No database changes required , jobs & grades are stored inside the existing floors JSON column. • Restart the resource via txAdmin or ensure Agency-Elevator.
Agency-Elevator
V.1.2.2
🛗 Agency-Elevator v1.2.2 , Editable floor numbers in configurator & elevator panel.

🛗 Agency-Elevator

✨ New , Custom Floor Numbers • Floor numbers are no longer auto-generated as 1, 2, 3, … • Each floor now has an editable number field in the configurator , click it and type any value • Supports negative numbers (e.g. -1, -2 for basement floors), zero, text like EG, or any custom label • The custom number is shown in the elevator panel on floor buttons and in the digital floor display • Auto-Detect Floors also assigns editable numbers that can be changed afterwards • New floors default to the next sequential number but can be freely overwritten

✨ New , Display Number Persistence • Custom floor numbers are stored in the database alongside floor label, coords, and job • Existing elevators without custom numbers automatically fall back to sequential numbering , no migration needed

Installation • Overwrite the following files in your existing Agency-Elevator folder:

fxmanifest.lua
client/main.lua
server/configurator.lua
html/script.js
html/style.css • No database changes required , the new displayNumber field is stored inside the existing floors JSON column. • Restart the resource via txAdmin or ensure Agency-Elevator.
Agency-Admin
v1.2.1
🛡️ Agency-Admin , Permission system, ban overhaul, direct commands & inventory fix.

---

🛡️ Agency-Admin
🐛 Bug Fix , Tab Access Without Permission
• Ranks without `tab_server` or `tab_vehicles` could still open those tabs and perform actions such as writing announcements or viewing the server config
• The implied-actions fallback in `getVisibleTabs()` was bypassing explicit `false` denials
• Tabs now respect explicit permission denials regardless of implied action permissions

🐛 Bug Fix , Commands Not Working
• Admins with permissions for clothing, teleport, and similar actions could only use them via the panel , the matching commands were not registered
• Commands now perform the same permission check as the panel buttons , if a rank can use the button it can use the command

🐛 Bug Fix , Open Inventory Not Working (ESX)
• The inventory action always called `esx_inventoryhud:openPlayerInventory` which is not present on modern ESX servers
• Detection order is now: `ox_inventory` first (framework-independent), then `qs-inventory`, then `esx_inventoryhud` as a last fallback

🐛 Bug Fix , Ban Modal Not Clickable
• The ban modal rendered correctly but buttons and input fields could not be interacted with
• Missing `pointer-events: all` on the overlay and modal elements caused all click and keyboard events to pass through to the game

🐛 Bug Fix , Ban Expiry Not Persisted
• The `expires` field was never written to `banned_players.json` during `saveBanState`
• After a server restart all timed bans were loaded without an expiry and could not auto-expire on `playerConnecting`
• Both `saveBanState` and `loadBanState` now correctly save and restore the `expires` field

🐛 Bug Fix , Revive Not Working
• The revive action only performed a client-side native resurrection
• On QBCore and ESX the death state is tracked server-side , the native alone does not clear `isdead` / `inlaststand` metadata, so the player was immediately put back into the death state
• Server now clears the framework death state before triggering the client resurrection

---

✨ New , Ban Reason & Duration
• Clicking Ban now opens a modal instead of immediately banning the player
• Reason field , free text up to 200 characters, required before the ban can be submitted
• Duration dropdown , Permanent / 1h / 6h / 24h / 48h / 7d / 30d
• Kick message shows the ban reason and expiry date for timed bans
• Banned players list now shows the expiry date in the panel

✨ New , Direct Admin Commands
• All commands check the same rank permissions as the panel buttons , if a rank does not have the permission the command is blocked

| Command | Permission | Description |
|---|---|---|
| `/agoto [id]` | `goto_player` | Teleport to a player |
| `/abring [id]` | `bring_player` | Bring a player to you |
| `/arevive [id]` | `revive_player` | Revive a player |
| `/aheal [id]` | `heal_player` | Heal a player |
| `/aslay [id]` | `slay_player` | Kill a player |
| `/akill [id]` | `slay_player` | Kill a player (alias) |
| `/aclothing [id]` | `open_clothing_menu` | Open clothing menu for a player |
| `/akick [id] [reason]` | `kick_player` | Kick a player |
| `/aban [id] [reason]` | `ban_player` | Permanent ban with reason |
| `/aban [id] 1h/6h/24h/7d/30d [reason]` | `ban_player` | Timed ban with reason |
| `/anoclip` | `tool_noclip` | Toggle noclip for yourself |
| `/atpm` | `goto_player` | Teleport to your map waypoint |

✨ New , Spawn by name for Vehicles

---

Installation
• Overwrite your existing Agency-Admin folder with this version , no database changes required.
• If you are on ESX and use `ox_inventory` or `qs-inventory` the Open Inventory button will now work automatically without any config change.
Agency-Vehiclekeys
V.1.1.4
🔑 Agency-Vehiclekeys , SQL installation files added for ESX and QBCore.

🗄️ Agency-Vehiclekeys
🐛 Bug Fix , Missing SQL
• The table simple_carkeys_shared required for key sharing was never shipped with the resource
• Both ESX and QBCore users were affected , /givekey and /removekey would silently fail without it

📄 ESX & QBCore SQL Files
• install_esx.sql added , run this once in your database if you are on ESX
• install_qb.sql added , run this once in your database if you are on QBCore
• Both files create the simple_carkeys_shared table used by /givekey and /removekey
• The tables owned_vehicles (ESX) and player_vehicles (QBCore) are provided by your framework and do not need to be created

Installation
• Add the new SQL file matching your framework to your database , no script files need to be overwritten.
Agency-Essentials
V.1.0.1
🛠️ Elevator Module , ScreenEffect now fully respected, plus vehicle support and a new skip option.

🛗 Agency-Essentials Elevator
🐛 Bug Fix , ScreenEffect = false
• Previously only suppressed the GTA screen fade , the NUI travel overlay (elevator animation + progress bar) was still shown regardless
• Now both the fade and the overlay are controlled by a single toggle

🚗 Vehicle Support
• Drive into the elevator and remain inside your vehicle after arrival
• Works for drivers and all passenger seats (-1 through 16)
• Whole vehicle is teleported , every occupant travels along
• Auto re-seat fallback if the engine bumps anyone out mid-teleport

⚡ New , SkipAnimation
• New config option SkipAnimation = false inside AgencyConfig.Elevator
• When true: skips the keycard animation, all wait delays and the simulated travel time , instant teleport
• Designed to pair with ScreenEffect = false , no fade means no reason to wait
• Works for both on-foot and vehicle travel
🔔 Agency-Notify / 📋 Agency-Reports V2 / ⏳ Agency-Progressbar
• No changes , all three modules untouched in this patch

🔗 Direct Deep-link
• Bundle: https://agency-script.tebex.io/package/essentials

Installation
• Overwrite files, no DB / SQL changes needed.
Agency-Elevator
V.1.2.1
🛠️ Config Fix & Instant Travel , ScreenEffect now fully respected, plus a new skip option.

🐛 Bug Fix , ScreenEffect = false
• Previously only suppressed the GTA screen fade , the NUI travel overlay (elevator animation + progress bar) was still shown regardless
• Now both the fade and the overlay are controlled by a single toggle

⚡ New , SkipAnimation
• New config option Config.SkipAnimation = false
• When true: skips the keycard animation, all wait delays and the simulated travel time , instant teleport
• Designed to pair with ScreenEffect = false , no fade means no reason to wait
• Works for both on-foot and vehicle travel

🔗 Direct Deep-link
• Bundle: https://agency-script.tebex.io/package/essentials

Installation
• Overwrite files, no DB / SQL changes needed.
Agency-Elevator
V.1.2.0
🚗 Vehicle Support Update , Take your car into the elevator and stay seated across every floor.

⚡ Vehicle-Aware Travel
• Drive into the elevator and remain inside your vehicle after arrival
• Works for drivers and all passenger seats (-1 through 16)
• Whole vehicle is teleported , every occupant travels along
• Auto re-seat fallback if the engine bumps anyone out mid-teleport

🎬 Smart Animation
• Keycard animation now auto-skips while seated (used to eject you mid-trip)
• Identical total travel timing , no faster, no slower than v1.1.9

🛗 Quality-of-Life
• `SetVehicleOnGroundProperly` after teleport , clean landings, no clipping or hops on tight floors
• Vehicle is frozen during travel instead of the ped, so cars no longer drift while the screen fades

🔗 Direct Deep-link
• Bundle: https://agency-script.tebex.io/package/essentials

Installation
• Overwrite files, no DB / SQL changes needed.
Agency-Admin / Reports V2
V 1.2.0
------------------------------
🛠️ Agency Admin
✨ New

📝 Reports module integrated into admin panel.

🔔 Discord webhook for admin actions (bans, kicks, money, etc.)
------------------------------
📋 Agency Reports V2
✨ New

↩️ Return button , sends a brought player back to their original position with one click
------------------------------
Agency-ReportsV2
V.2.1.1
🔗 Quality-of-life Update , Cleaner upgrade prompt across player + admin UIs.

⚡ Ad-free Upgrade Promo
• Player + Admin footer buttons rebranded: "Ad-free Version , Agency-Essentials"
• Secondary "Werbefreie Version bei Agency Admin Script" admin promo retired , replaced with a unified, English Agency-Essentials CTA across all 13 supported UI locales
• Tooltip + URL now point straight to the bundle product page
• New promo block at the top of config.lua

🖥️ Console Banner
• Brand-new startup banner (previously had no banner) , promotes Agency-Essentials at server start
• Same brand voice as Notify / Progressbar / Elevator

🔗 Direct Deep-link
• Bundle: https://agency-script.tebex.io/package/essentials

Installation
• Overwrite files, no DB / SQL changes needed.
Agency-Elevator
V1.1.9
🔗 Quality-of-life Update , Easier discovery of the ad-free 4-in-1 bundle.

⚡ Ad-free Upgrade Promo
• Both footer buttons (Configurator + Settings) now read "Ad-free Version , Agency-Essentials"
• Click takes shoppers straight to the Agency-Essentials product page
• New promo block at the top of config.lua listing all bundle features

🖥️ Console Banner
• Startup banner now highlights Agency-Essentials instead of the standalone shop
• Reminds about: unified /aessentials dashboard, 24 languages, kill-switches, central webhook router
• Price callout: €4.99 one-time

🔗 Direct Deep-link
• Bundle: https://agency-script.tebex.io/package/essentials

Installation
• Overwrite files, no DB changes needed.
Agency-Progressbar
V.2.0.4
🔗 Quality-of-life Update , Easier upgrade path, consistent UX across all 14 supported languages.

⚡ Ad-free Upgrade Promo
• Settings footer button rebranded: "Ad-free Version , Agency-Essentials"
• All 14 UI locales (en/de/fr/es/pt/nl/pl/it/tr/cs/ro/ru/sv/da) now show the same English Agency-Essentials CTA , single source of truth
• Click opens the Agency-Essentials product page directly
• New promo block at the top of config.lua

🖥️ Console Banner
• Startup banner refreshed , highlights Agency-Essentials, the 4-in-1 bundle
• Tagline mentions: unified /aessentials dashboard, full rebranding, 24 languages
• Price callout: €4.99 one-time

🔗 Direct Deep-link
• Bundle: https://agency-script.tebex.io/package/essentials

Installation
• Overwrite files, no DB changes needed.
Agency-Notify
V.2.0.1
🔗 Quality-of-life Update , Better signposting toward the ad-free, fully re-brandable upgrade path.

⚡ Ad-free Upgrade Promo
• Settings footer button rebranded: "Ad-free Version , Agency-Essentials"
• Click now opens the Agency-Essentials product page directly
• New promo block at the top of config.lua with the full feature breakdown

🖥️ Console Banner
• Startup banner refreshed , highlights Agency-Essentials, the 4-in-1 bundle
• Mentions the unified /aessentials dashboard, 24 languages, full rebranding
• Single price callout: €4.99 one-time

🔗 Direct Deep-link
• Bundle: https://agency-script.tebex.io/package/essentials

Installation
• Overwrite files, no DB changes needed.
Agency-Admin
V1.1.1
Changes

🔒 Security & ⚡ Performance Update , This release focuses on hardened data persistence, safer storage handling, and a smoother, more efficient UI.

💾 SQL Persistence (oxmysql)

• All admin data (ranks, permissions, assignments, bans, spawned objects, server state) now lives in a single agency_admin_data table

• Data survives folder deletion, clean reinstalls, and overwrites

• Triple-redundant storage

🖥️ Server Console

• New dashboard tile opens a draggable in-game console window

• Run server commands

• Per-client persistent command history

• New dedicated server_console permission, configurable in the Permissions panel

🏗️ Object Spawner

• Spawned objects are now persisted server-side via SQL + JSON + KVP

🤖 Agency AI

• New online/offline status dot in the AI window header

🎨 UI / UX

• Reworked card-in animations

• Removed content-swap flicker on tab change

• Silent background data refresh , player counts, performance, and bans hydrate quietly without rebuilding the visible tab
Installation (cont.)
• Update path simplified: overwrite files, do not delete the exist folder! , SQL keeps your data safe
Agency-Minerjob
V.1.2.0
🔧 Framework Compatibility

Complete rewrite of client & server code , now fully framework-agnostic
Auto-detection for QB-Core, ESX, and standalone setups (configurable in config.lua)
Auto-detection for ox_inventory, QB inventory, and ESX inventory
Fixed critical ESX crash (attempt to index a nil value) that prevented the sell menu from opening
All framework-specific calls are now routed through unified helper functions with proper fallback handling
Added native GTA notification fallback when no notification system is available
📋 Built-in Sell Menu

Fully integrated NUI sell menu , no longer requires qb-menu or any external menu script
Clean card-style layout showing item name, amount, price per unit, and total value
Dynamic pricing display with live market prices
Works identically on QB-Core, ESX, and standalone frameworks
⛏️ Built-in Quick-Time Event

Custom NUI-based skill check , no longer requires ox_lib
Moving indicator with target zone , press Space or E to hit the green zone
600ms "get ready" phase before the indicator starts moving
Frame-rate independent movement using performance.now() delta timing , no more lag spikes
Three difficulty levels: Easy (32% zone, 2.2s sweep), Medium (22%, 1.6s), Hard (15%, 1.1s)
📦 Removed Dependencies

Removed hard dependency on ox_lib (was required for skill checks and UI)
Removed dependency on qb-menu (was required for sell menu)
Only runtime dependency remaining: oxmysql (for skill database persistence)
🌍 Localization , 24 Languages

Added 20 new languages (previously only EN, DE, FR, ES)
Now supported: English, Deutsch, Français, Español, Português, Italiano, Nederlands, Polski, Čeština, Română, Türkçe, Русский, Українська, Svenska, Dansk, Norsk, Suomi, Magyar, Hrvatski, Ελληνικά, Български, 日本語, 한국어, 中文
Default language changed to English
All languages selectable via Config.Locale in config.lua
🔧 Bug Fixes & Improvements

Fixed sell menu showing "Translation not found" for item labels
Fixed event-based communication replacing framework-specific callback systems
Added ESX player loaded event (esx:playerLoaded) for proper NPC spawning on ESX
Removed stale duplicate client files (client_new.lua, client_new_updated.lua)
Cleaned up duplicate files {} block in fxmanifest.lua
Agency-Admin
v1.1.0
🛡️ Permission System

• Fully reworked rank & permission system , now managed entirely in-game via the Settings panel

• Ranks, permissions, clothing presets, and nametags are stored server-side in JSON (no more config editing)

• Per-player rank assignments with optional permission overrides

• Only server admins (global ACE) can manage ranks and permissions , prevents privilege escalation

• All permission changes apply instantly to online staff members

🏗️ Object Spawner

• New object spawner with search, placement, and persistent storage

• Spawned objects are saved server-side and synced across all players

• Objects persist through resource restarts and server reboots

🎨 Admin Duty

• New interactive clothing menu with spinner controls

• Separate male & female outfit presets per rank

• Added nametag support with customizable text, color, and scale per rank

🔧 Bug Fixes & Stability

• Fixed a server crash that prevented players from joining

• Improved error handling for ban checks and data loading
• Fixed green hair color bug

• Fixed many UI bugs

• Smarter Agency AI
Agency-Phone
V26.3 Part 3
• Phone , Added real call history so normal calls and test calls appear in Recents
• Games , Added stake selection so net profit display now matches the actual reward logic
• Added locale coverage for new Setup Wizard update flow in every supported phone language
• Added locale keys for new Mail, Buzz, FaceZoom, Browser, Wallet, Contacts and Theme flows
• Localization
• Localization
• Bug Fixes
• Bug Fixes
• Phone , Fixed stuck call animation after calls end
• Buzz , Fixed sender/receiver messages collapsing to the same side after sending
• Buzz , Fixed occasional emoji menu crashes and improved emoji panel sizing
• Buzz , Fixed white mode text contrast issues across list and chat views
• Buzz , Fixed sent locations to open Maps and shared contacts to open/save in Contacts
• Buzz , Fixed photo messages only appearing for the sender
• Mail , Fixed deleted mails reappearing because they were not removed from the database
• Mail , Fixed inability to send player-to-player mail
• Mail , Fixed primary mailbox star still asking for Face Unlock even when that setting was disabled
• Mail , Fixed reply/create actions disappearing in white mode
• Wallet , Fixed Agency Pay button staying disabled until app restart after creating a card
• Wallet , Fixed white-on-white selected states in white mode
• Photos , Fixed deleted photos returning until restart and fixed stuck fullscreen photo viewer after pressing Home
• Settings , Fixed language change not properly updating the settings experience
• Settings , Fixed app-specific settings so they actually apply on-device
• Settings , Fixed notification/privacy toggles not being enforced correctly
• Settings , Fixed privacy hide-number mode so saved contacts no longer reveal the hidden number
• VidFlow , Fixed phone-close behavior so playback pauses instead of continuing incorrectly
• Music , Fixed “must open Music first” issue for nearby shared playback
• Music , Fixed shared pause/seek so other listeners stay synchronized
• Music , Fixed shared volume so nearby listeners hear volume changes too
• Maps , Fixed generic Pin/Blip labeling by preferring real nearby blip names
• Games , Fixed incorrect displayed/credited winnings in Coinflip, LuckySlot and Roulette
• Race , Fixed race accept flow so both players receive the correct update
• Invoices , Fixed endless loading issues and improved compatibility detection for supported billing systems
• Browser , Fixed broken website loading flow and improved back navigation to browser home / phone flow
• Browser , Fixed direct Google search behavior and better handling of blocked pages
• Wallet/App Store , Fixed deleted apps not always being reinstallable from the store
• Contacts , Fixed broken modal/action menu layout in contact submenus
• Setup Reset , Fixed full phone wipe so it actually returns to setup with default apps and default layout instead of a broken leftover state
• Ensured new UI flows use translation keys instead of new hardcoded visible strings wherever possible
Agency-Phone
V26.3 Part 2
• Story Viewer , Added progress bars, entry/exit motion and clearer story timing
• Dialer , Added clearer recent-call cards, better floating nav placement and improved keypad readability
• White Mode , Corrected unreadable white-on-white text/buttons across Browser, Buzz, Mail, Wallet, Contacts and newer screens
• Pictogram Live , Added in-phone-only live rendering path instead of the earlier broken fullscreen/transparency approach
• Pictogram Live , Added live comments, analytics summary, viewer history and comment history after stream end
• Privacy , Added real block all calls behavior so callers see the target as unreachable
• Mail , Removed unused microphone button from search where it had no function
• Safe Areas , Reworked many screens so top controls, live bars and bottom actions sit properly around notch and home indicator
• Technical
• Technical
• Pictogram Live , Reworked the live transport pipeline to use latent events instead of normal reliable events
• Music Sync , Improved shared play, pause, seek and volume synchronization for nearby listeners
• Privacy , Moved number hiding and call acceptance logic into real server-enforced behavior
• Mail , Ensured mailbox state survives app/script restart correctly and does not reopen the creation flow incorrectly
• Gallery , Improved local delete handling so removed photos disappear immediately and stay gone after restart
• Photos/Pictogram , Stored uploaded media URLs for reuse across gallery and social posting flows
• Branding Cleanup , Removed or replaced legacy real-brand wording and standardized on Agency naming
• Data Plans , Reused plan speed as the single network-profile value for downloads and selected online actions
• Pictogram Live , Reduced frame payload weight and capture frequency to lower lag and prevent event overflow crashes
• UI/UX
• UI/UX
• Liquid Glass , Expanded Agency Liquid Glass styling across Mail, Buzz, Contacts, Phone, FaceZoom, Wallet and Setup
• Animation , Added softer open/close transitions for stories, panels, setup steps and wallet card actions
• Pictogram Stories , Enforced 24-hour story expiry based on actual post time and exposed story post timing in UI
• Browser , Improved URL parsing to distinguish real domains from search queries
• Localization , Moved new UI text to locale keys instead of hardcoded strings across new screens and flows
• Media Storage , Added English config guidance explaining that Discord webhooks can expire and make media disappear over time
• Settings , Expanded full-row interaction for app settings instead of tiny toggle-only hit areas
• Configuration
• Configuration
• Mail , Added configurable mailbox domain and configurable mailbox account limit
• Browser , Added configurable proxy URL, proxy mode and optional allowlist behavior
• Dialer , Added configurable test number with 511 as default
• Media Storage , Added config support for FiveManage and Discord upload providers
Agency-Phone
V26.3
• New Features
• New Features
• Setup Wizard , Added a post-setup software update stage before first use
• Setup Wizard , Added power-off after setup completion so the phone must be turned on again before use
• Setup Wizard , Added theme selection with Light, Auto, and Dark directly during onboarding
• Mail , Added mailbox hub with main menu, inbox views, compose flow and primary mailbox selection
• Buzz , Added AgencyAI chat thread with better persistence and app actions from inside the conversation
• Contacts , Added contact sharing via Agency Drop and tappable contact cards from chats
• Browser , Added Google search fallback for non-URL input
• Wallet , Added immediate Agency Pay unlock as soon as the first card is created
• Music , Added background-ready shared playback receiver so nearby shared music works without opening Music first
• Media Storage , Added selectable upload backends for FiveManage and Discord webhooks, with FiveManage as default
• AgencyOS26.3 , Full rebrand across the phone system, setup flow and app surfaces
• Improvements
• Improvements
• Browser , Reworked start page, top bar behavior, back flow and compatibility messaging
• Music , Reworked bottom safe-area handling and now-playing screen spacing
• Pictogram , Reworked stories, story viewer, story timing, live overlays and live analytics presentation
• Phone , Reworked Recents density, keypad spacing, typed-number area and bottom navigation placement
• Mail , Added required mailbox creation flow before receiving mail
• Buzz , Added full Agency-style messaging hub redesign with filters, edit mode, search and quick actions
• Contacts , Added new Agency Liquid Glass contacts hub with Lists, improved self-card and group/list creation
• Phone , Added redesigned liquid phone experience with Favorites, Recents, Contacts, Keypad and floating nav
• Homescreen , Reworked page resolver, widget placement and page movement logic to avoid scattered app layouts
• Homescreen , Added better cross-page dragging, wheel navigation in edit mode and safer edit-mode entry behavior
• Homescreen , Added proper reset to a clean default app layout after phone wipe
• Mail , Reworked overall layout, sizing, spacing and white/dark mode readability
• Buzz , Reworked conversation layout, bubble alignment, emoji composer, white mode readability and filter transitions
• Contacts , Reworked card sizing, action layout and white mode appearance
• Wallet , Reworked card animations and selection visibility, especially in white mode
• FaceZoom , Reworked hub layout, call overlays and transition path from audio call to video call
• Mail , Added multi-mailbox support with configurable default limit and configurable agencyg.de domain
• Mail , Added optional per-app Face Unlock handling for Mail instead of forcing unlock for every mailbox action
• Phone , Added configurable always-reachable test number 511 for audio and video call testing
• Browser , Added unrestricted website mode by default, with optional allowlist/proxy config still available
• Browser , Added configurable proxy mode and clearer browser compatibility warnings
• Settings , Added Auto appearance mode based on the phone’s configured time
Agency-Elevator
v.1.1.8
• New Features
• Technical , Added job-based floor access control with full server-side validation
• All 12 supported languages updated with new job permission strings
• Job Permissions , Floors can now be restricted to specific jobs (e.g. police, fire, mechanic)
• Improvements
• Technical , Job names are automatically normalized (lowercase, trimmed) for consistent matching
• Technical , All permission checks enforced server-side to prevent client-side bypass
• Localization
• Job Permissions , Locked floors display a lock icon and show the required job name to players
• Job Permissions , Players without the required job cannot interact with restricted floor buttons
• UI/UX
• Locked floors show visual lock indicator with "Requires: [jobname]" text
• Added locale keys: ui_locked, ui_requires_job, floor_locked
• Restricted floor buttons are automatically disabled for unauthorized players
• Configuration
• Added optional job field per floor in the configurator (empty = open access)
• Added config_floor_job and config_floor_job_placeholder locale keys
Agency-Phone
AgencyOS26.2.1
• New Features
• Added first-time card onboarding so users create their own card before using Wallet features
• Added custom card creation with multiple finishes for Agency Pay
• Improvements
• Improved folder drop behavior and reduced accidental page switching while rearranging apps
• Moved the Widgets entry into edit mode and hide the clock while editing
• Improved Agency Pay fullscreen checkout behavior and success flow
• Dispatch calls now stack correctly instead of replacing each other
• Respond now sets GPS routing and informs the caller which unit is on the way
• Improved MDT patient search behavior and removed old legacy back-button handling
• Improved app open/install flow and refined the store card presentation
• Improved 2048, Flappy Bird and roulette presentation and interaction behavior
• Improved Agency Pay state cleanup after repeated use
• Improved terminal detection and payment state handling for more stable checkout sessions
• Reworked the Dynamic Island music player in compact and expanded states with richer playback controls
• Updated device frame rendering and finish customization for a stronger premium metal look
• Refined app editing, widget access and multiple system overlays for a cleaner overall experience
• Updated AgencyOS26.2.1 software/version references in the system info and update areas
• Added a redesigned Wallet with Cards, Agency Pay, Transfer, Fixed and Activity tabs
• Fixed app dragging so moved apps stay visible on the cursor
• Fixed Agency Pay cancel flow so Wallet returns to the correct state
• Fixed saved cards not being recognized immediately after a restart
• Reduced Wallet and Agency Pay state rebuild issues that could cause blank screens or stuck overlays
• Performance
• Added Agency Pay quick launch via Action Button, power double-press and /agencypay
• Added a redesigned Settings app with new profile, appearance, device info and Agency Shop sections
• UI/UX
• Refined lock screen clock styling with a cleaner liquid-glass look
• Added configurable Agency Pay terminals with terminal detection, pricing, reward and metadata support
• Added aluminium frame finish selection directly inside Settings
• Expanded missing translations across supported languages for payments, dispatch, settings and game flows
• Improved Settings and Wallet readability in light mode
• Configuration
• Added a Config option to disable all money-generating gambling apps
• Added Agency Pay terminal configuration with location, heading, amount, label and reward support
• Expanded personalization options with aluminium finish presets and appearance controls
Agency-Progressbar
V.2.0.2
• Technical
• Changed default prop bone from 18905 to 60309 (PH_R_Hand - Prop Helper Right Hand)
• Removed manual position/rotation offsets (handled automatically by PH_R_Hand bone)
• Water props changed to prop_ld_flow_bottle model for better compatibility
• Bug Fixes
• Fixed props attaching to incorrect hand bone during eating/drinking animations
• Fixed water bottle appearing in left hand instead of right hand
• Fixed burger rotation appearing backwards in hand
• Props now correctly positioned for all consumable animations
• Simplified prop configuration , zero offsets now work correctly with proper bone
• Added configurable bone support per-prop in Config.Consumables
• Configuration
• All consumable prop configs reset to vec3(0.0, 0.0, 0.0) for pos/rot
• Updated examples/consumables_config.lua with corrected values
Agency-Progressbar
V.2.0.1
• New Features
• Added corner position translations for all 14 supported languages
• V1 and V2 progress bars support all positions with proper CSS classes
• Database schema compatible (VARCHAR(20) supports new position names)
• Improvements
• Localization
• Keys: topLeft, topRight, bottomLeft, bottomRight
• Technical
• Server-side position validation updated to accept corner positions
• Corner positions use optimized entry animations
• Total of 7 position choices for maximum UI flexibility
• Redesigned position selector grid in settings menu (3×3 layout)
• UI/UX
• Position buttons now display intuitive corner icons
• Updated Config.UI.position documentation
• Four new corner position options: top-left, top-right, bottom-left, bottom-right
• Settings grid reorganized for better visual clarity
• Configuration
• Updated Config.Defaults.position with all 7 position options
Agency-Phone
V.26.2
• New Features
• OpenRouter and Grok support for AgencyAI, including access to free AI providers.
• AgencyAI AutoRide app with driverless pickup, multiple vehicle choices, live ride controls, ride pricing, passenger support, and direct AgencyAI pickup requests in the phone language.
• Agency Reports V2 integration with support for standard, ad-free, and legacy report modes.
• Multi-language coverage expanded so new AgencyOS26.2 features are available across all supported languages.
• Home indicator now supports AgencyAI overlay access and more consistent home/overlay interactions.
• New GarageSystem auto-detection and expanded garage provider support.
• New Agency Reports provider selection for V2, ad-free V2, or legacy mode.
• New data storage mode to save phone data to the device instead of the player by default.
• Full Notification Center and Lock Screen notification system with stacking, history, app deep links, highlights, and home/lock screen delivery.
• Full Maps app overhaul with GTA-style map view, Fast Nav, pins, nearby points of interest, and synced GPS waypoint routing.
• FaceZoom phone-number-based video calling without account login, plus in-phone handheld call presentation.
• Agency HUD sync exports so the HUD can react when the phone is opened or closed.
• Pictogram livestream and story features, plus an upgraded social media feature set.
• Improvements
• App Store downloads now behave like real installations, with locked apps until download completion and cleaner progress presentation.
• Lock screen, notification banners, notification swipes, and white/dark mode presentation refined for a more polished feel.
• Re-import `agency-phone.sql` to apply the AgencyOS26.2 database schema changes.
• Wallet fixed-deposit tab with configurable terms and interest rates.
• Bug Fixes
• Fixed garage vehicle delivery so spawned vehicles keep their saved tuning, colors, health, and fuel data.
• Fixed Buzz so received messages are visible when opening the app.
• Fixed Chirper posting, gallery media usage, and social posting flows that previously failed.
• Fixed crypto trading so buy and sell actions work directly through the app with custom amounts.
• Fixed police MDT navigation so category switching works correctly.
• Fixed photo deletion so removed images stay removed after reopening the Gallery app.
• Fixed alarms so they trigger correctly in the background and respect the selected phone timezone.
• Fixed multiple white/dark mode readability issues across popups, forms, menus, and app content.
• New wallet fixed-deposit configuration for durations and interest rates.
• Performance Mode for lower-end PCs, including startup activation support and Control Center access.
• Redesigned Control Center with improved swipe behavior, cleaner dismissal, larger gesture zones, performance toggle access, and better scale synchronization.
• New Performance Mode defaults and startup behavior settings.
• Full AgencyOS26.2 liquid-glass redesign across the homescreen, setup wizard, Control Center, notifications, widgets, calculator, music, maps, and core system overlays.
• AgencyAI, Music, Maps, Calculator, Radio, App Store, and AutoRide apps redesigned for stronger visual consistency and cleaner navigation.
• Homescreen edit mode upgraded with cleaner app and widget dragging, folders, persistence, and better long-press handling.
• Startup and shutdown flows upgraded with a boot animation, shutdown slider, emergency actions, and a more native first-boot/update experience.
• Music app now ships as a default app and includes a redesigned now-playing experience with stronger media controls.
• UI/UX
• Smoother app close animation and cleaner background loading behavior.
• Game Mode presentation redesigned around the Dynamic Island with cleaner entry and exit behavior.
• Lock screen notifications now use a cleaner liquid-glass style and smoother swipe-to-dismiss behavior.
• Shutdown, emergency, and boot overlays redesigned to match the new AgencyOS26.2 visual language.
• AutoRide ride overlays, ride commands, live pricing, and boarding flow were redesigned for cleaner in-ride control.
• Stocks expansion with profit/loss tracking, portfolio charts, extra stocks, and ETF options.
• Oxide Banking integration as an additional banking provider option.
• Phone data storage can now be configured per-device instead of only per-character.
• Control Button short-press and long-press behavior expanded and aligned with system settings.
• Configuration
• New AI provider options for OpenRouter and Grok.
• New AutoRide and AgencyAI feature toggles, including full disable support from config.
• New LifeInvader V2 integration toggle behavior.
• New banking provider option for Oxide Banking.
Agency-Phone
v.1.1.1
• md-garage support
• swipe auto-dismiss
• ESX JSON vehicle parsing
• Fixed homescreen wallpaper
• Smoother app close animation
• Home indicator opens AgencyAI overlay on homescreen
• MDT apps hidden when EnableMDT = false
• New EnableAgencyAI config , disables app, hotkey, Control Center, Siri overlay
• New GarageSystem config , force specific garage or auto-detect