💼 Agency-Essentials v1.2.0 — Manage your server from your phone: the free Agency Companion app integration is here, plus a unified 25-language locale pack!
💼 Agency-Essentials
📱 Companion App — Reports & Elevator now link to the free Agency Companion app via QR code, manage everything from your phone. 🌍 25 Languages — the entire bundle now ships with a unified 25-language locale pack, nothing hardcoded anymore. 🐛 Fixed — Database table collision in the Elevator module resolved on clean installs.
📱 Companion App — connect your phone 🛗 Elevator • New /aeconnect command — pulls up a QR code anyone can scan to link the free Agency Companion app • Browse every building on the server and set a GPS route straight from your phone • Smooth fade in/out, draggable window — plus a pairing card right inside the /aelevator menu 📋 Reports • A QR pairing card inside the report menu (player & admin view) • Read, answer, claim, close and manage tickets from the app
• Staff rights are re-checked on every action — the QR can never grant admin 💼 Essentials Admin Pairing • Scan the admin QR code on the /aessentials Global tab to link the whole suite • Flip module kill-switches, manage doorlocks, and view reports straight from your phone Changes (cont.) 🌍 Full Localization • Menus, Doorlock, Companion cards and every module now ship in 25 languages • Set the language in the config (default English) — nothing is hardcoded anymore
🐛 Fixes & Polish • Database Table Collision: Fixed a key schema conflict in the Elevator module by separating companion app settings into agency_elevator_companion_settings. This eliminates startup console errors on clean installations. • Module toggles now persist correctly — turn a module off and it stays off after reopening the menu • Cleaner Companion QR windows and smoother menu animations
🔔 Agency-Notify / ⏳ Agency-Progressbar • No functional changes — both modules untouched in this release Changes (cont.) 🔗 Direct Deep-link
♻️ Backward Compatible • Existing configurations, doorlocks, reports, progressbars, and companion pairings remain completely untouched. Table migration happens automatically. • The companion integration is optional — set the companion Enable flags to false in the config and nothing changes.
Installation • Replace all files in your Agency-Essentials folder (or overwrite them): - fxmanifest.lua - config.lua (new Companion config blocks) - client/ (all updated modules & companion managers) - server/ (all updated modules & companion managers) - shared/ (all updated localization shims) - html/ (updated NUI files for all modules) - sql/install.sql (updated database schema)
• No manual database changes required — all tables are created automatically on the first start • Restart the resource via txAdmin or ensure Agency-Essentials.
🛗 Agency-Elevator v1.3.1 — Database collision fix: Resolved key database conflict and eliminated startup console errors on clean installs.
🛗 Agency-Elevator
🐛 Fixed • Database Table Collision • Renamed the companion settings table to agency_elevator_companion_settings to resolve a conflict with the UI settings table. This completely eliminates the red "Unknown column 'id'" query error in the console on server boot.
🌍 Improved • Code Quality & Syntax • Verified all Lua files for strict syntax compliance. No more warnings or errors on boot. Changes (cont.) 🏷️ Improved • Branding Standards • Conformed the fxmanifest.lua author field to "Agency Scripts" and added the mandatory Agency advertising banner for free resources.
💾 Improved • SQL Script • Added the agency_elevator_companion_settings table definition to the sql/install.sql file for clean, manual database imports.
♻️ Backward Compatible • Existing elevators, UI configurations, and companion pairings remain completely untouched. The table migration happens automatically.
Installation • Replace these files in your Agency-Elevator folder (or overwrite them):
• No manual database changes required — the new companion table is created automatically on the first start • Restart the resource via txAdmin or ensure Agency-Elevator.
📋 Agency-Admin v1.4.0 — Run your whole admin panel from your phone: the free Agency Companion app now links to Agency-Admin, on iOS & Android.
📋 Agency-Admin
✨ New — Agency Companion App • Your full admin control panel, right on your phone — moderate your server from anywhere • Its OWN QR code, fully independent of Agency-Phone & Agency-Elevator — Admin pairs on its own • ADMIN-ONLY pairing: only staff can link a device — run /aaconnect (alias /aac) for the QR, or find it inside the panel — then scan it (or type the 6-digit code) in the free Agency Companion app • The pairing token carries ZERO rights of its own — every single action is re-validated against your live permissions on each request
📱 New — Now on iOS & Android • The free Agency Companion app is live on the App Store and Google Play • Full download & setup guide at companion.agencyg.de • One app links to all your Agency scripts — Admin, Phone, Pad, Elevator, Reports & more
🛡️ New — Moderate From Anywhere • See the live player list, open any player, and review bans & ranks from your phone • Run your full moderation toolkit — kick, ban, freeze, spectate, goto / bring, heal / revive and more — all through the same guarded pipe as the in-game panel • Log every paired device out instantly with one tap Changes (cont.) 🖥️ New — Live Server Console, In Your Pocket • Tail the server console live and run commands straight from the app • Commands execute as YOUR own client, so player-targeted commands (kill, revive, teleport…) just work • Smart autocomplete suggests your server's scanned + framework commands, fully localized
🔒 New — Security-First by Design • Admin-ONLY: a non-staff device can never pair, and the QR can never elevate anyone • Every action re-checks your permission LIVE — online: full ACE + framework + rank + per-player override; offline: identifier-based against your live rank tables (pure ACE-only admins must be online) • Double-gated: the request is checked once at the companion layer and AGAIN inside the panel's action pipe • Built-in rate-limiting on remote actions
🔑 New — 6-Digit Pairing Code • Can't scan? Type the 6-digit code shown under the QR into the app instead • The code stays visible even while a device is linked, so you can add another phone anytime • Codes expire after Config.Companion.TokenTTL (default 5 min) for safety
🌍 Improved — Full Localization • All new app, pairing, console and UI texts translated into all 13 supported languages: EN, DE, CS, ES, FR, IT, NL, PL, PT, RO, RU, SV, TR Changes (cont.)
🛡️ Fixed — Hardened Server Events • Closed 4 previously-unguarded net events that could be triggered regardless of the panel — give-weapon, spawn-object, edit-object and claim-vehicle-ownership now all require panel access AND the matching action permission, checked server-side • The 6-digit pairing code now always renders under the QR in the panel • Cleaner companion panel open/close behaviour and various smaller NUI polish
♻️ Backward Compatible • All your existing ranks, permissions, bans and panel settings keep working untouched — no migration, no data loss • The companion integration is OPTIONAL — set Config.Companion.Enable = false and nothing changes • All companion pairing tables are created automatically on first start — no manual SQL
Installation • Replace your Agency-Admin folder with the new build (or overwrite these files):
fxmanifest.lua config.lua (review the Config.Companion block — safe to keep your own) client/main.lua client/companion.lua server/db.lua server/main.lua
server/companion.lua server/companion_relay.lua web/index.html web/style.css web/app.js web/companion.js web/qrcode.min.js shared/locale.lua locales/ (all language files) • No manual database changes — all tables are created automatically • Needs oxmysql (already required) • Restart the resource via txAdmin or ensure Agency-Admin.
📋 Agency-Banking v1.2.0 — Your bank in your pocket: the free Agency Companion app now links to Agency-Banking, on iOS & Android.
📋 Agency-Banking
✨ New — Agency Companion App • A full premium banking dashboard right on your phone — balance, transfers, cards, fixed deposits & ATM PIN • Its OWN QR code, fully independent of Agency-Phone & Agency-Elevator — Banking pairs on its own • Pair in seconds: run /abconnect (alias /abc) for a QR anyone can scan, or find the same QR inside the bank menu — then scan it (or type the 6-digit code) in the free Agency Companion app • The pairing token carries no banking rights of its own — every money action is re-validated server-side on each request
📱 New — Now on iOS & Android • The free Agency Companion app is live on the App Store and Google Play • Full download & setup guide at companion.agencyg.de • One app links to all your Agency scripts — Banking, Phone, Pad, Elevator, Reports & more
💳 New — Your Bank, On the Go • Check your balance, cash and recent transactions any time • Transfer money to another account straight from your phone • Open a fixed deposit and claim it once it matures — right from the app • Create, delete and switch your debit cards (up to 3) • Set or change your ATM PIN on the go
🔒 New — Money-Safe by Design • Every money action runs through the EXACT same validated path as the in-game bank (AgencyBankingBridge) — no shortcuts, no second code path • Reads work offline, but any write (transfer, deposit, PIN) requires the player to be online — so a paired phone can never move money on its own • The server re-checks your account and balance on every single request Changes (cont.) ✨ New — Ad-Free Premium • Because Agency-Banking is a paid script, its module in the app is completely ad-free — a clean, premium dashboard with no promo banners, ever
🔑 New — 6-Digit Pairing Code • Can't scan? Type the 6-digit code shown under the QR into the app instead • The code stays visible even while a device is linked, so you can add another phone anytime • Codes expire after Config.Companion.TokenTTL (default 5 min) for safety
🌍 Improved — Full Localization • All new app, pairing and UI texts translated into all 13 supported languages: EN, DE, CS, ES, FR, IT, NL, PL, PT, RO, RU, SV, TR
🐛 Fixed • Hardened fixed-deposit claiming — a deposit can no longer be claimed early or double-claimed from the app; every claim is re-validated server-side • The 6-digit pairing code now always renders under the QR in the bank menu • Cleaner companion panel open/close behaviour and various smaller NUI polish Changes (cont.)
♻️ Backward Compatible • All your existing accounts, cards, fixed deposits and transactions keep working untouched — no migration, no data loss • The companion integration is OPTIONAL — set Config.Companion.Enable = false and nothing changes • All companion pairing tables are created automatically on first start — no manual SQL
Installation • Replace your Agency-Banking folder with the new build (or overwrite these files):
fxmanifest.lua config.lua (review the Config.Companion block — safe to keep your own) client/main.lua client/companion.lua server/main.lua server/companion.lua server/companion_relay.lua html/index.html html/script.js html/style.css html/js/companion.js html/js/qrcode.min.js locales/ (all language files) • No manual database changes — all tables are created automatically • Needs oxmysql (already required) • Restart the resource via txAdmin or ensure Agency-Banking.
📋 Agency-Doorlock v1.1.0 — Control your doors from your phone: the free Agency Companion app now links to Agency-Doorlock, on iOS & Android.
📋 Agency-Doorlock
✨ New — Agency Companion App • Lock, unlock and manage your doors straight from your phone — no need to stand at the keypad • Its OWN QR code, fully independent of Agency-Phone & Agency-Elevator — Doorlock pairs on its own • Pair in seconds: run /adlconnect (alias /adlc) for a QR anyone can scan, or find the same QR inside the /adoorlock setup menu — then scan it (or type the 6-digit code) in the free Agency Companion app • The pairing token can NEVER grant admin — every staff action is re-validated server-side against your existing setup permission on each request
📱 New — Now on iOS & Android • The free Agency Companion app is live on the App Store and Google Play • Full download & setup guide at companion.agencyg.de • One app links to all your Agency scripts — Doorlock, Phone, Pad, Elevator, Reports & more
🎮 New — Players, On the Go • See every door you have access to in one list, with its live locked / unlocked state • Lock or unlock a door you own when you're nearby — the same access rules as in-game apply • Set a GPS waypoint to any door from the app to find it fast Changes (cont.) 🛡️ New — Admins, On the Go • Override ANY door on the server from anywhere — no distance limit, a true remote security override • Delete doors you no longer need right from your phone (static config doors stay protected) • Open the in-game door setup menu remotely to add or edit doors • Every admin action re-checks your Config.SetupPermission server-side — the QR/pairing can never elevate anyone
🔑 New — 6-Digit Pairing Code • Can't scan? Type the 6-digit code shown under the QR into the app instead • The code stays visible even while a device is linked, so you can add another phone anytime • Codes expire after Config.Companion.TokenTTL (default 5 min) for safety
🌍 Improved — Full Localization • All new app, pairing and UI texts translated into all 25 supported languages: EN, DE, BG, CS, DA, EL, ES, FI, FR, HR, HU, IT, JA, KO, NL, NO, PL, PT, RO, RU, SK, SV, TR, UK, ZH
🐛 Fixed • The 6-digit pairing code now always renders under the QR in the /adoorlock setup menu • The companion QR card collapses/expands cleanly and no longer overlaps the door list • Cleaner panel open/close behaviour and various smaller NUI polish Changes (cont.) ♻️ Backward Compatible • All your existing doors, keybinds, sounds and configs keep working untouched — no migration, no data loss • The companion integration is OPTIONAL — set Config.Companion.Enable = false and nothing changes • Stale-config-safe: even if an older config.lua has no Config.Companion block, the feature stays enabled on safe defaults — a leftover config can never silently kill it • All companion pairing tables are created automatically on first start — no manual SQL
Installation • Replace your Agency-Doorlock folder with the new build (or overwrite these files):
fxmanifest.lua config.lua (review the Config.Companion block — safe to keep your own) client/main.lua client/companion.lua client/configurator.lua server/main.lua server/companion.lua server/companion_relay.lua html/index.html html/script.js html/style.css html/js/companion.js html/js/qrcode.min.js shared/locales.lua shared/locale/ (all language files) • No manual database changes — all tables are created automatically • Needs oxmysql (already required) • Restart the resource via txAdmin or ensure Agency-Doorlock.
📋 Agency-Reports-V2 v2.2.0 — Manage your reports from your phone: the free Agency Companion app is here, now on iOS & Android.
📋 Agency-Reports-V2
✨ New — Agency Companion App • Handle player reports straight from your phone — you don't need to be at your PC • Pair in seconds: open the report window (/areport), hit "Link phone", then scan the QR — or type the 6-digit code — in the free Agency Companion app • The pairing token can never grant admin — every staff action is validated server-side on each request
📱 New — Now on iOS & Android • The free Agency Companion app is live on the App Store and Google Play • Full download & setup guide at companion.agencyg.de • One app links to all your Agency scripts — Reports, Phone, Pad, Elevator & more
🎮 New — Players, On the Go • Create a new report and follow its status from anywhere • Full live chat with staff — messages sync both ways in real time, with the complete history
🛡️ New — Staff, On the Go • See the live report queue and open any ticket from your phone • Claim, close, delete and reply — plus goto / bring / heal the reporter — all from the app • Every action respects your existing admin permissions, checked server-side
🔑 New — 6-Digit Pairing Code • Can't scan? Type the 6-digit code shown under the QR into the app instead • The code stays visible even while a device is linked, so you can add another
🌍 Improved — Full Localization • All new app, pairing and UI texts translated into all 13 supported languages: EN, DE, CS, ES, FR, IT, NL, PL, PT, RO, RU, SV, TR
🐛 Fixed • The 6-digit pairing code now always renders under the QR in the report window • Cleaner companion panel open/close behaviour • Various smaller NUI polish
♻️ Backward Compatible • Existing reports, chats and webhooks keep working untouched — no migration, no data loss • The companion integration is optional — leave it disabled and nothing changes • All pairing tables are created automatically on first start — no manual SQL
Installation • Replace your Agency-Reports-V2 folder with the new build (or overwrite these files):
fxmanifest.lua config.lua (review the Config.Companion block — safe to keep your own) client/main.lua client/companion.lua server/main.lua server/companion.lua server/companion_relay.lua html/popup.html html/js/companion.js html/js/qrcode.min.js locales/ (all language files) • No manual database changes — all tables are created automatically • Needs oxmysql (already required) • Restart the resource via txAdmin or ensure Agency-Reports-V2.
🛗 Agency-Elevator v1.3.0 — Control your elevators from your phone: the free Agency Companion app is here, now on iOS & Android.
🛗 Agency-Elevator
✨ New — Agency Companion App • Browse and control every elevator on your server straight from your phone • Pair in seconds: run /aeconnect, then scan the QR code — or type the 6-digit code — in the free Agency Companion app • Call any floor, step one floor up/down, or drop a GPS route to a building from anywhere • The pairing token can never grant admin — every action is re-checked server-side on each request
📱 New — Now on iOS & Android • The free Agency Companion app is live on the App Store and Google Play • Full download & setup guide at companion.agencyg.de • One app links to all your Agency scripts — Elevator, Phone, Pad, Reports & more
🎮 New — Live In-App Control • The panel always shows the current floor and plays a real-time travel animation • ▲/▼ move one floor; tap any floor in the grid to go straight there • Detects both app-initiated and normal in-game trips, so the live view never desyncs
🔒 New — Per-Elevator Access Control • Restrict an elevator to specific players — only they can control it, in-game and in the app • Players are stored by a permanent ID, so access survives a server restart even when everyone gets a new session ID • Leave the list empty and the elevator stays open to everyone (per-floor job locks still apply)
🎚️ New — Per-Elevator Loading Screen • Turn the travel/fade screen on or off per elevator with a single checkbox in the configurator • Left untouched, it follows your global Config.ScreenEffect
🛠️ New — Manage Elevators From the App (Admin) • Create, edit and delete elevators from your phone — including AgencyAI floor auto-detection • Teleport straight to any building or floor for quick edits • Every admin action is permission-gated server-side
🌍 Improved — Full Localization • All new app, pairing and configurator texts translated into all 13 supported languages: EN, DE, FR, ES, PT, IT, NL, PL, TR, CS, RO, RU, SV
🐛 Fixed • Travel overlay & current-floor display now stay perfectly in sync during live control • Cleaner /aeconnect open/close animation — no more pop-in or cut-off fade • A 6-digit code now always shows under the QR (even while a device is already linked, so you can add another) • Various smaller NUI & ESC-handling polish
♻️ Backward Compatible • Existing elevators keep working untouched — no migration, no data loss • The companion integration is optional — leave it disabled and nothing changes • The new per-elevator settings + pairing tables are created automatically on first start — no manual SQL
Installation • Replace your Agency-Elevator folder with the new build (or overwrite these files):
fxmanifest.lua client/main.lua client/configurator.lua client/companion.lua server/main.lua server/companion.lua server/companion_relay.lua html/index.html html/script.js html/style.css html/js/companion.js shared/locale/ (all language files) config.lua (new Config.Companion block — review, then keep your own settings) • No manual database changes — all tables are created automatically • Needs oxmysql (already required) • Restart the resource via txAdmin or ensure Agency-Elevator.
Changes 🔒 New Module — Agency-Doorlock joins the bundle as the 5th module: lockable doors with full in-game setup, built right into the /aessentials menu. 📱 Companion App — Reports & Elevator now link to the free Agency Companion app via QR code, manage everything from your phone. 🌍 25 Languages — the entire bundle is now fully translated, nothing hardcoded.
🔒 Agency-Essentials Doorlock ⚡ New — Doorlock is now built in • Lockable doors with [E] key & target support, fast in-game setup via /adoorlock (short alias /adl) • Per-door access by Job, Gang, Grade or specific players — plus an optional PIN pad • Multi-framework auto-detect: QBCore, QBox, ESX or Standalone • Ad-free & fully brandable like the rest of the bundle
🎛️ Doorlock in the /aessentials menu • Server-wide on/off toggle for the whole module • Live settings — Accent color, Door Sound (on/off + volume), [E] Prompt and Door Marker • Turning the module off now instantly releases every locked door (and re-locks them when turned back on)
📱 Companion App — connect your phone 🛗 Elevator • New /aeconnect command — pulls up a QR code anyone can scan to link the free Agency Companion app • Browse every building on the server and set a GPS route straight from your phone • Smooth fade in/out, draggable window — plus a pairing card right inside the /aelevator menu 📋 Reports • A QR pairing card inside the report menu (player & admin view) • Read, answer, claim, close and manage tickets from the app • Staff rights are re-checked on every action — the QR can never grant admin
🌍 Full Localization • Menus, Doorlock, Companion cards and every module now ship in 25 languages • Set the language in the config (default English) — nothing is hardcoded anymore
Changes (cont.) 🐛 Fixes & Polish • Module toggles now persist correctly — turn a module off and it stays off after reopening the menu • Doorlock now plays the proper door lock/unlock sound • Cleaner Companion QR windows and smoother menu animations
🔔 Agency-Notify / ⏳ Agency-Progressbar
• No functional changes — both modules untouched in this release
🔗 Direct Deep-link • Bundle: https://agency-script.tebex.io/package/essentials
Installation • Overwrite all files. If you've customized config.lua, merge in the new AgencyConfig.Doorlock + Companion sections. New database tables create themselves automatically — no manual SQL needed.
🚗 Agency-Garage v1.0.1 — 3-row scrolling list, two critical exploits patched & a cleaner package.
🚗 Agency-Garage
🔒 Security — Free-Vehicle Exploit Patched (critical) • The "take out" action trusted the job-vehicle flag, model and plate sent by the client • A tampered client could spawn ANY vehicle for free at ANY garage • Now fully verified server-side: job vehicles only spawn at a real job garage the player has access to, and only for a model that garage actually lists • The plate is generated server-side — the client's value is never trusted
🔒 Security — Impound Griefing Patched (critical) • The impound event had no permission check — any player could impound anyone's vehicle and set an arbitrary release fee • Now restricted to whitelisted jobs (Config.Impound.allowedJobs, default police / mechanic) or the ACE 'agency.garage.impound' • Release fee is clamped to Config.Impound.maxFee, the depot id is validated, and the event is rate-limited • The server-side export ImpoundVehicle() is unchanged and keeps working for trusted scripts
🔒 Security — Vehicle Locator Hardened • "Locate" now only returns coordinates for a vehicle the requesting player actually owns — no more tracking foreign plates
🪟 Fixed — Vehicle List Scrolling • The list grew endlessly with your vehicle count and got cut off at the bottom — you couldn't scroll to the cars below (same problem in the impound depot) • The list now caps at 3 rows and scrolls cleanly past that, with the styled cyan scrollbar • Few vehicles → the panel shrinks to fit instead of showing a big empty box • Verified across 1080p, 1440p and laptop resolutions
🌐 New — Config Options • Config.Impound.allowedJobs — which jobs may use the in-game impound event • Config.Impound.maxFee — hard cap on a client-requested release fee
🧹 Cleaned — Removed two dead duplicate files (client_main.lua, root app.js) that were never loaded — leaner, more professional package
♻️ Backward Compatible • No database changes — vehicle state still uses the standard state/garage columns • Existing vehicles, garages and phone sync keep working untouched — the new security checks are purely additive
Installation • Overwrite the following files in your existing Agency-Garage folder:
fxmanifest.lua config.lua server/main.lua html/index.html html/style.css • Delete these leftover files if they exist: client_main.lua and app.js (both in the root folder) • Config note: if you keep your own config.lua, add allowedJobs and maxFee to your Config.Impound block — otherwise the impound event stays locked to ACE only. Set allowedJobs to your server's actual job names (e.g. mechaniker, ambulance). • No database changes required. • Restart the resource via txAdmin or ensure Agency-Garage.
🛗 Agency-Elevator v1.2.3 — Multiple jobs per floor, per-job minimum grades & full multi-framework support.
🛗 Agency-Elevator
✨ New — Multiple Jobs Per Floor • Each floor can now be restricted to more than one job • A player gets access if they hold ANY one of the assigned jobs (e.g. police OR ambulance) • Managed entirely in-game: open a floor in the configurator, hit "Add Job", remove with one click • Floors with no jobs stay public — anyone can use them
✨ New — Minimum Grade Per Job • Every assigned job has its own minimum grade field (e.g. police grade 2+) • Grade 0 = any rank allowed • Locked floors show the exact requirement in the elevator panel (e.g. "Requires: police (Grade 2) / ambulance") • Access is verified server-side on every trip — no client-side bypass
🌐 New — Unified Multi-Framework Support • Job + grade checks now work on QBCore, QBox (qbx_core) and ESX (legacy & Legacy/1.2+) out of the box • Smart auto-detection (qbx_core is detected before the qb-core bridge so the native API always wins) • Grade reading is normalized across frameworks — QBCore/QBox table grades and ESX numeric grades both handled safely • ox_core is detected gracefully; standalone servers keep all floors open
🌍 Improved — Full Localization • All new texts ("Job Access", "Add Job", "Min. Grade", requirement labels, …) translated into all 13 supported languages: EN, DE, FR, ES, PT, IT, NL, PL, TR, CS, RO, RU, SV
🐛 Fixed — In-game Discord support link pointed to the wrong invite — now correct everywhere
♻️ Backward Compatible • Existing elevators keep working untouched — old single-job setups migrate automatically on the next save • No migration, no data loss
Installation • Overwrite the following files in your existing Agency-Elevator folder:
fxmanifest.lua client/main.lua
server/main.lua server/configurator.lua html/script.js html/style.css shared/locale/ (all language files) config.lua (optional — only a comment update; safe to keep your own) • No database changes required — jobs & grades are stored inside the existing floors JSON column. • Restart the resource via txAdmin or ensure Agency-Elevator.
🛗 Agency-Elevator v1.2.2 — Editable floor numbers in configurator & elevator panel.
🛗 Agency-Elevator
✨ New — Custom Floor Numbers • Floor numbers are no longer auto-generated as 1, 2, 3, … • Each floor now has an editable number field in the configurator — click it and type any value • Supports negative numbers (e.g. -1, -2 for basement floors), zero, text like EG, or any custom label • The custom number is shown in the elevator panel on floor buttons and in the digital floor display • Auto-Detect Floors also assigns editable numbers that can be changed afterwards • New floors default to the next sequential number but can be freely overwritten
✨ New — Display Number Persistence • Custom floor numbers are stored in the database alongside floor label, coords, and job • Existing elevators without custom numbers automatically fall back to sequential numbering — no migration needed
Installation • Overwrite the following files in your existing Agency-Elevator folder:
fxmanifest.lua client/main.lua
server/configurator.lua html/script.js html/style.css • No database changes required — the new displayNumber field is stored inside the existing floors JSON column. • Restart the resource via txAdmin or ensure Agency-Elevator.
🛡️ Agency-Admin — Permission system, ban overhaul, direct commands & inventory fix.
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🛡️ Agency-Admin 🐛 Bug Fix — Tab Access Without Permission • Ranks without `tab_server` or `tab_vehicles` could still open those tabs and perform actions such as writing announcements or viewing the server config • The implied-actions fallback in `getVisibleTabs()` was bypassing explicit `false` denials • Tabs now respect explicit permission denials regardless of implied action permissions
🐛 Bug Fix — Commands Not Working • Admins with permissions for clothing, teleport, and similar actions could only use them via the panel — the matching commands were not registered • Commands now perform the same permission check as the panel buttons — if a rank can use the button it can use the command
🐛 Bug Fix — Open Inventory Not Working (ESX) • The inventory action always called `esx_inventoryhud:openPlayerInventory` which is not present on modern ESX servers
• Detection order is now: `ox_inventory` first (framework-independent), then `qs-inventory`, then `esx_inventoryhud` as a last fallback
🐛 Bug Fix — Ban Modal Not Clickable • The ban modal rendered correctly but buttons and input fields could not be interacted with • Missing `pointer-events: all` on the overlay and modal elements caused all click and keyboard events to pass through to the game
🐛 Bug Fix — Ban Expiry Not Persisted • The `expires` field was never written to `banned_players.json` during `saveBanState` • After a server restart all timed bans were loaded without an expiry and could not auto-expire on `playerConnecting` • Both `saveBanState` and `loadBanState` now correctly save and restore the `expires` field
🐛 Bug Fix — Revive Not Working • The revive action only performed a client-side native resurrection • On QBCore and ESX the death state is tracked server-side — the native alone does not clear `isdead` / `inlaststand` metadata, so the player was immediately put back into the death state
• Server now clears the framework death state before triggering the client resurrection
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✨ New — Ban Reason & Duration • Clicking Ban now opens a modal instead of immediately banning the player • Reason field — free text up to 200 characters, required before the ban can be submitted • Duration dropdown — Permanent / 1h / 6h / 24h / 48h / 7d / 30d • Kick message shows the ban reason and expiry date for timed bans • Banned players list now shows the expiry date in the panel
✨ New — Direct Admin Commands • All commands check the same rank permissions as the panel buttons — if a rank does not have the permission the command is blocked
| Command | Permission | Description | |---|---|---| | `/agoto [id]` | `goto_player` | Teleport to a player | | `/abring [id]` | `bring_player` | Bring a player to you | | `/arevive [id]` | `revive_player` | Revive a player | | `/aheal [id]` | `heal_player` | Heal a player | | `/aslay [id]` | `slay_player` | Kill a player |
| `/akill [id]` | `slay_player` | Kill a player (alias) | | `/aclothing [id]` | `open_clothing_menu` | Open clothing menu for a player | | `/akick [id] [reason]` | `kick_player` | Kick a player | | `/aban [id] [reason]` | `ban_player` | Permanent ban with reason | | `/aban [id] 1h/6h/24h/7d/30d [reason]` | `ban_player` | Timed ban with reason | | `/anoclip` | `tool_noclip` | Toggle noclip for yourself | | `/atpm` | `goto_player` | Teleport to your map waypoint |
✨ New — Spawn by name for Vehicles
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Installation • Overwrite your existing Agency-Admin folder with this version — no database changes required. • If you are on ESX and use `ox_inventory` or `qs-inventory` the Open Inventory button will now work automatically without any config change.
🔑 Agency-Vehiclekeys — SQL installation files added for ESX and QBCore.
🗄️ Agency-Vehiclekeys 🐛 Bug Fix — Missing SQL • The table simple_carkeys_shared required for key sharing was never shipped with the resource • Both ESX and QBCore users were affected — /givekey and /removekey would silently fail without it
📄 ESX & QBCore SQL Files • install_esx.sql added — run this once in your database if you are on ESX • install_qb.sql added — run this once in your database if you are on QBCore • Both files create the simple_carkeys_shared table used by /givekey and /removekey • The tables owned_vehicles (ESX) and player_vehicles (QBCore) are provided by your framework and do not need to be created
Installation • Add the new SQL file matching your framework to your database — no script files need to be overwritten.
🛠️ Elevator Module — ScreenEffect now fully respected, plus vehicle support and a new skip option.
🛗 Agency-Essentials Elevator 🐛 Bug Fix — ScreenEffect = false • Previously only suppressed the GTA screen fade — the NUI travel overlay (elevator animation + progress bar) was still shown regardless • Now both the fade and the overlay are controlled by a single toggle
🚗 Vehicle Support • Drive into the elevator and remain inside your vehicle after arrival • Works for drivers and all passenger seats (-1 through 16) • Whole vehicle is teleported — every occupant travels along • Auto re-seat fallback if the engine bumps anyone out mid-teleport
⚡ New — SkipAnimation • New config option SkipAnimation = false inside AgencyConfig.Elevator • When true: skips the keycard animation, all wait delays and the simulated travel time — instant teleport • Designed to pair with ScreenEffect = false — no fade means no reason to wait • Works for both on-foot and vehicle travel
🔔 Agency-Notify / 📋 Agency-Reports V2 / ⏳ Agency-Progressbar • No changes — all three modules untouched in this patch
🔗 Direct Deep-link • Bundle: https://agency-script.tebex.io/package/essentials
Installation • Overwrite files, no DB / SQL changes needed.
🛠️ Config Fix & Instant Travel — ScreenEffect now fully respected, plus a new skip option.
🐛 Bug Fix — ScreenEffect = false • Previously only suppressed the GTA screen fade — the NUI travel overlay (elevator animation + progress bar) was still shown regardless • Now both the fade and the overlay are controlled by a single toggle
⚡ New — SkipAnimation • New config option Config.SkipAnimation = false • When true: skips the keycard animation, all wait delays and the simulated travel time — instant teleport • Designed to pair with ScreenEffect = false — no fade means no reason to wait • Works for both on-foot and vehicle travel
🔗 Direct Deep-link • Bundle: https://agency-script.tebex.io/package/essentials
Installation • Overwrite files, no DB / SQL changes needed.
🚗 Vehicle Support Update — Take your car into the elevator and stay seated across every floor.
⚡ Vehicle-Aware Travel • Drive into the elevator and remain inside your vehicle after arrival • Works for drivers and all passenger seats (-1 through 16) • Whole vehicle is teleported — every occupant travels along • Auto re-seat fallback if the engine bumps anyone out mid-teleport
🎬 Smart Animation • Keycard animation now auto-skips while seated (used to eject you mid-trip) • Identical total travel timing — no faster, no slower than v1.1.9
🛗 Quality-of-Life • `SetVehicleOnGroundProperly` after teleport — clean landings, no clipping or hops on tight floors • Vehicle is frozen during travel instead of the ped, so cars no longer drift while the screen fades
🔗 Direct Deep-link • Bundle: https://agency-script.tebex.io/package/essentials
Installation • Overwrite files, no DB / SQL changes needed.
🔗 Quality-of-life Update — Cleaner upgrade prompt across player + admin UIs.
⚡ Ad-free Upgrade Promo • Player + Admin footer buttons rebranded: "Ad-free Version — Agency-Essentials" • Secondary "Werbefreie Version bei Agency Admin Script" admin promo retired — replaced with a unified, English Agency-Essentials CTA across all 13 supported UI locales • Tooltip + URL now point straight to the bundle product page • New promo block at the top of config.lua
🖥️ Console Banner • Brand-new startup banner (previously had no banner) — promotes Agency-Essentials at server start • Same brand voice as Notify / Progressbar / Elevator
🔗 Direct Deep-link • Bundle: https://agency-script.tebex.io/package/essentials
Installation • Overwrite files, no DB / SQL changes needed.
🔗 Quality-of-life Update — Easier discovery of the ad-free 4-in-1 bundle.
⚡ Ad-free Upgrade Promo • Both footer buttons (Configurator + Settings) now read "Ad-free Version — Agency-Essentials" • Click takes shoppers straight to the Agency-Essentials product page • New promo block at the top of config.lua listing all bundle features
🖥️ Console Banner • Startup banner now highlights Agency-Essentials instead of the standalone shop • Reminds about: unified /aessentials dashboard, 24 languages, kill-switches, central webhook router • Price callout: €4.99 one-time
🔗 Direct Deep-link • Bundle: https://agency-script.tebex.io/package/essentials
Installation • Overwrite files, no DB changes needed.
🔗 Quality-of-life Update — Easier upgrade path, consistent UX across all 14 supported languages.
⚡ Ad-free Upgrade Promo • Settings footer button rebranded: "Ad-free Version — Agency-Essentials" • All 14 UI locales (en/de/fr/es/pt/nl/pl/it/tr/cs/ro/ru/sv/da) now show the same English Agency-Essentials CTA — single source of truth • Click opens the Agency-Essentials product page directly • New promo block at the top of config.lua
🖥️ Console Banner • Startup banner refreshed — highlights Agency-Essentials, the 4-in-1 bundle • Tagline mentions: unified /aessentials dashboard, full rebranding, 24 languages • Price callout: €4.99 one-time
🔗 Direct Deep-link • Bundle: https://agency-script.tebex.io/package/essentials
Installation • Overwrite files, no DB changes needed.
⚡ Ad-free Upgrade Promo • Settings footer button rebranded: "Ad-free Version — Agency-Essentials" • Click now opens the Agency-Essentials product page directly • New promo block at the top of config.lua with the full feature breakdown
🖥️ Console Banner • Startup banner refreshed — highlights Agency-Essentials, the 4-in-1 bundle • Mentions the unified /aessentials dashboard, 24 languages, full rebranding • Single price callout: €4.99 one-time
🔗 Direct Deep-link • Bundle: https://agency-script.tebex.io/package/essentials
Installation • Overwrite files, no DB changes needed.
Complete rewrite of client & server code — now fully framework-agnostic Auto-detection for QB-Core, ESX, and standalone setups (configurable in config.lua) Auto-detection for ox_inventory, QB inventory, and ESX inventory Fixed critical ESX crash (attempt to index a nil value) that prevented the sell menu from opening All framework-specific calls are now routed through unified helper functions with proper fallback handling Added native GTA notification fallback when no notification system is available 📋 Built-in Sell Menu
Fully integrated NUI sell menu — no longer requires qb-menu or any external menu script Clean card-style layout showing item name, amount, price per unit, and total value Dynamic pricing display with live market prices Works identically on QB-Core, ESX, and standalone frameworks ⛏️ Built-in Quick-Time Event
Custom NUI-based skill check — no longer requires ox_lib Moving indicator with target zone — press Space or E to hit the green zone
600ms "get ready" phase before the indicator starts moving Frame-rate independent movement using performance.now() delta timing — no more lag spikes Three difficulty levels: Easy (32% zone, 2.2s sweep), Medium (22%, 1.6s), Hard (15%, 1.1s) 📦 Removed Dependencies
Removed hard dependency on ox_lib (was required for skill checks and UI) Removed dependency on qb-menu (was required for sell menu) Only runtime dependency remaining: oxmysql (for skill database persistence) 🌍 Localization — 24 Languages
Added 20 new languages (previously only EN, DE, FR, ES) Now supported: English, Deutsch, Français, Español, Português, Italiano, Nederlands, Polski, Čeština, Română, Türkçe, Русский, Українська, Svenska, Dansk, Norsk, Suomi, Magyar, Hrvatski, Ελληνικά, Български, 日本語, 한국어, 中文 Default language changed to English All languages selectable via Config.Locale in config.lua 🔧 Bug Fixes & Improvements
Fixed sell menu showing "Translation not found" for item labels
Fixed event-based communication replacing framework-specific callback systems Added ESX player loaded event (esx:playerLoaded) for proper NPC spawning on ESX Removed stale duplicate client files (client_new.lua, client_new_updated.lua) Cleaned up duplicate files {} block in fxmanifest.lua
• Phone — Added real call history so normal calls and test calls appear in Recents • Games — Added stake selection so net profit display now matches the actual reward logic • Added locale coverage for new Setup Wizard update flow in every supported phone language • Added locale keys for new Mail, Buzz, FaceZoom, Browser, Wallet, Contacts and Theme flows
• Localization • Localization
• Bug Fixes • Bug Fixes • Phone — Fixed stuck call animation after calls end • Buzz — Fixed sender/receiver messages collapsing to the same side after sending • Buzz — Fixed occasional emoji menu crashes and improved emoji panel sizing • Buzz — Fixed white mode text contrast issues across list and chat views • Buzz — Fixed sent locations to open Maps and shared contacts to open/save in Contacts • Buzz — Fixed photo messages only appearing for the sender • Mail — Fixed deleted mails reappearing because they were not removed from the database • Mail — Fixed inability to send player-to-player mail • Mail — Fixed primary mailbox star still asking for Face Unlock even when that setting was disabled • Mail — Fixed reply/create actions disappearing in white mode • Wallet — Fixed Agency Pay button staying disabled until app restart after creating a card • Wallet — Fixed white-on-white selected states in white mode
• Photos — Fixed deleted photos returning until restart and fixed stuck fullscreen photo viewer after pressing Home • Settings — Fixed language change not properly updating the settings experience • Settings — Fixed app-specific settings so they actually apply on-device • Settings — Fixed notification/privacy toggles not being enforced correctly • Settings — Fixed privacy hide-number mode so saved contacts no longer reveal the hidden number • VidFlow — Fixed phone-close behavior so playback pauses instead of continuing incorrectly • Music — Fixed “must open Music first” issue for nearby shared playback • Music — Fixed shared pause/seek so other listeners stay synchronized • Music — Fixed shared volume so nearby listeners hear volume changes too • Maps — Fixed generic Pin/Blip labeling by preferring real nearby blip names • Games — Fixed incorrect displayed/credited winnings in Coinflip, LuckySlot and Roulette • Race — Fixed race accept flow so both players receive the correct update
• Invoices — Fixed endless loading issues and improved compatibility detection for supported billing systems • Browser — Fixed broken website loading flow and improved back navigation to browser home / phone flow • Browser — Fixed direct Google search behavior and better handling of blocked pages • Wallet/App Store — Fixed deleted apps not always being reinstallable from the store • Contacts — Fixed broken modal/action menu layout in contact submenus • Setup Reset — Fixed full phone wipe so it actually returns to setup with default apps and default layout instead of a broken leftover state
• Ensured new UI flows use translation keys instead of new hardcoded visible strings wherever possible
• Story Viewer — Added progress bars, entry/exit motion and clearer story timing • Dialer — Added clearer recent-call cards, better floating nav placement and improved keypad readability • White Mode — Corrected unreadable white-on-white text/buttons across Browser, Buzz, Mail, Wallet, Contacts and newer screens • Pictogram Live — Added in-phone-only live rendering path instead of the earlier broken fullscreen/transparency approach • Pictogram Live — Added live comments, analytics summary, viewer history and comment history after stream end • Privacy — Added real block all calls behavior so callers see the target as unreachable
• Mail — Removed unused microphone button from search where it had no function • Safe Areas — Reworked many screens so top controls, live bars and bottom actions sit properly around notch and home indicator • Technical • Technical • Pictogram Live — Reworked the live transport pipeline to use latent events instead of normal reliable events • Music Sync — Improved shared play, pause, seek and volume synchronization for nearby listeners • Privacy — Moved number hiding and call acceptance logic into real server-enforced behavior • Mail — Ensured mailbox state survives app/script restart correctly and does not reopen the creation flow incorrectly • Gallery — Improved local delete handling so removed photos disappear immediately and stay gone after restart • Photos/Pictogram — Stored uploaded media URLs for reuse across gallery and social posting flows • Branding Cleanup — Removed or replaced legacy real-brand wording and standardized on Agency naming
• Data Plans — Reused plan speed as the single network-profile value for downloads and selected online actions
• Pictogram Live — Reduced frame payload weight and capture frequency to lower lag and prevent event overflow crashes
• UI/UX • UI/UX • Liquid Glass — Expanded Agency Liquid Glass styling across Mail, Buzz, Contacts, Phone, FaceZoom, Wallet and Setup • Animation — Added softer open/close transitions for stories, panels, setup steps and wallet card actions • Pictogram Stories — Enforced 24-hour story expiry based on actual post time and exposed story post timing in UI • Browser — Improved URL parsing to distinguish real domains from search queries • Localization — Moved new UI text to locale keys instead of hardcoded strings across new screens and flows • Media Storage — Added English config guidance explaining that Discord webhooks can expire and make media disappear over time
• Settings — Expanded full-row interaction for app settings instead of tiny toggle-only hit areas • Configuration • Configuration • Mail — Added configurable mailbox domain and configurable mailbox account limit • Browser — Added configurable proxy URL, proxy mode and optional allowlist behavior • Dialer — Added configurable test number with 511 as default • Media Storage — Added config support for FiveManage and Discord upload providers
• New Features • New Features • Setup Wizard — Added a post-setup software update stage before first use • Setup Wizard — Added power-off after setup completion so the phone must be turned on again before use • Setup Wizard — Added theme selection with Light, Auto, and Dark directly during onboarding • Mail — Added mailbox hub with main menu, inbox views, compose flow and primary mailbox selection • Buzz — Added AgencyAI chat thread with better persistence and app actions from inside the conversation • Contacts — Added contact sharing via Agency Drop and tappable contact cards from chats • Browser — Added Google search fallback for non-URL input • Wallet — Added immediate Agency Pay unlock as soon as the first card is created • Music — Added background-ready shared playback receiver so nearby shared music works without opening Music first • Media Storage — Added selectable upload backends for FiveManage and Discord webhooks, with FiveManage as default
• AgencyOS26.3 — Full rebrand across the phone system, setup flow and app surfaces • Improvements • Improvements • Browser — Reworked start page, top bar behavior, back flow and compatibility messaging • Music — Reworked bottom safe-area handling and now-playing screen spacing • Pictogram — Reworked stories, story viewer, story timing, live overlays and live analytics presentation • Phone — Reworked Recents density, keypad spacing, typed-number area and bottom navigation placement
• Mail — Added required mailbox creation flow before receiving mail • Buzz — Added full Agency-style messaging hub redesign with filters, edit mode, search and quick actions • Contacts — Added new Agency Liquid Glass contacts hub with Lists, improved self-card and group/list creation • Phone — Added redesigned liquid phone experience with Favorites, Recents, Contacts, Keypad and floating nav • Homescreen — Reworked page resolver, widget placement and page movement logic to avoid scattered app layouts • Homescreen — Added better cross-page dragging, wheel navigation in edit mode and safer edit-mode entry behavior • Homescreen — Added proper reset to a clean default app layout after phone wipe • Mail — Reworked overall layout, sizing, spacing and white/dark mode readability • Buzz — Reworked conversation layout, bubble alignment, emoji composer, white mode readability and filter transitions • Contacts — Reworked card sizing, action layout and white mode appearance
• Wallet — Reworked card animations and selection visibility, especially in white mode • FaceZoom — Reworked hub layout, call overlays and transition path from audio call to video call
• Mail — Added multi-mailbox support with configurable default limit and configurable agencyg.de domain • Mail — Added optional per-app Face Unlock handling for Mail instead of forcing unlock for every mailbox action • Phone — Added configurable always-reachable test number 511 for audio and video call testing • Browser — Added unrestricted website mode by default, with optional allowlist/proxy config still available • Browser — Added configurable proxy mode and clearer browser compatibility warnings • Settings — Added Auto appearance mode based on the phone’s configured time
• New Features • Technical — Added job-based floor access control with full server-side validation • All 12 supported languages updated with new job permission strings
• Job Permissions — Floors can now be restricted to specific jobs (e.g. police, fire, mechanic) • Improvements • Technical — Job names are automatically normalized (lowercase, trimmed) for consistent matching • Technical — All permission checks enforced server-side to prevent client-side bypass • Localization
• Job Permissions — Locked floors display a lock icon and show the required job name to players • Job Permissions — Players without the required job cannot interact with restricted floor buttons • UI/UX • Locked floors show visual lock indicator with "Requires: [jobname]" text • Added locale keys: ui_locked, ui_requires_job, floor_locked
• Restricted floor buttons are automatically disabled for unauthorized players • Configuration • Added optional job field per floor in the configurator (empty = open access) • Added config_floor_job and config_floor_job_placeholder locale keys
• New Features • Added first-time card onboarding so users create their own card before using Wallet features • Added custom card creation with multiple finishes for Agency Pay
• Improvements • Improved folder drop behavior and reduced accidental page switching while rearranging apps • Moved the Widgets entry into edit mode and hide the clock while editing • Improved Agency Pay fullscreen checkout behavior and success flow • Dispatch calls now stack correctly instead of replacing each other • Respond now sets GPS routing and informs the caller which unit is on the way • Improved MDT patient search behavior and removed old legacy back-button handling • Improved app open/install flow and refined the store card presentation • Improved 2048, Flappy Bird and roulette presentation and interaction behavior • Improved Agency Pay state cleanup after repeated use • Improved terminal detection and payment state handling for more stable checkout sessions • Reworked the Dynamic Island music player in compact and expanded states with richer playback controls • Updated device frame rendering and finish customization for a stronger premium metal look
• Refined app editing, widget access and multiple system overlays for a cleaner overall experience • Updated AgencyOS26.2.1 software/version references in the system info and update areas
• Added a redesigned Wallet with Cards, Agency Pay, Transfer, Fixed and Activity tabs • Fixed app dragging so moved apps stay visible on the cursor • Fixed Agency Pay cancel flow so Wallet returns to the correct state • Fixed saved cards not being recognized immediately after a restart • Reduced Wallet and Agency Pay state rebuild issues that could cause blank screens or stuck overlays
• Performance
• Added Agency Pay quick launch via Action Button, power double-press and /agencypay • Added a redesigned Settings app with new profile, appearance, device info and Agency Shop sections • UI/UX • Refined lock screen clock styling with a cleaner liquid-glass look
• Added configurable Agency Pay terminals with terminal detection, pricing, reward and metadata support • Added aluminium frame finish selection directly inside Settings • Expanded missing translations across supported languages for payments, dispatch, settings and game flows • Improved Settings and Wallet readability in light mode • Configuration • Added a Config option to disable all money-generating gambling apps • Added Agency Pay terminal configuration with location, heading, amount, label and reward support • Expanded personalization options with aluminium finish presets and appearance controls
• Technical • Changed default prop bone from 18905 to 60309 (PH_R_Hand - Prop Helper Right Hand) • Removed manual position/rotation offsets (handled automatically by PH_R_Hand bone) • Water props changed to prop_ld_flow_bottle model for better compatibility
• Bug Fixes • Fixed props attaching to incorrect hand bone during eating/drinking animations • Fixed water bottle appearing in left hand instead of right hand • Fixed burger rotation appearing backwards in hand
• Props now correctly positioned for all consumable animations
• Simplified prop configuration — zero offsets now work correctly with proper bone • Added configurable bone support per-prop in Config.Consumables • Configuration • All consumable prop configs reset to vec3(0.0, 0.0, 0.0) for pos/rot • Updated examples/consumables_config.lua with corrected values
• New Features • Added corner position translations for all 14 supported languages • V1 and V2 progress bars support all positions with proper CSS classes • Database schema compatible (VARCHAR(20) supports new position names)
• Total of 7 position choices for maximum UI flexibility • Redesigned position selector grid in settings menu (3×3 layout) • UI/UX • Position buttons now display intuitive corner icons • Updated Config.UI.position documentation
• Four new corner position options: top-left, top-right, bottom-left, bottom-right • Settings grid reorganized for better visual clarity • Configuration • Updated Config.Defaults.position with all 7 position options
• New Features • OpenRouter and Grok support for AgencyAI, including access to free AI providers. • AgencyAI AutoRide app with driverless pickup, multiple vehicle choices, live ride controls, ride pricing, passenger support, and direct AgencyAI pickup requests in the phone language. • Agency Reports V2 integration with support for standard, ad-free, and legacy report modes. • Multi-language coverage expanded so new AgencyOS26.2 features are available across all supported languages. • Home indicator now supports AgencyAI overlay access and more consistent home/overlay interactions. • New GarageSystem auto-detection and expanded garage provider support. • New Agency Reports provider selection for V2, ad-free V2, or legacy mode. • New data storage mode to save phone data to the device instead of the player by default.
• Full Notification Center and Lock Screen notification system with stacking, history, app deep links, highlights, and home/lock screen delivery. • Full Maps app overhaul with GTA-style map view, Fast Nav, pins, nearby points of interest, and synced GPS waypoint routing. • FaceZoom phone-number-based video calling without account login, plus in-phone handheld call presentation. • Agency HUD sync exports so the HUD can react when the phone is opened or closed. • Pictogram livestream and story features, plus an upgraded social media feature set. • Improvements • App Store downloads now behave like real installations, with locked apps until download completion and cleaner progress presentation. • Lock screen, notification banners, notification swipes, and white/dark mode presentation refined for a more polished feel. • Re-import `agency-phone.sql` to apply the AgencyOS26.2 database schema changes.
• Wallet fixed-deposit tab with configurable terms and interest rates. • Bug Fixes • Fixed garage vehicle delivery so spawned vehicles keep their saved tuning, colors, health, and fuel data. • Fixed Buzz so received messages are visible when opening the app. • Fixed Chirper posting, gallery media usage, and social posting flows that previously failed. • Fixed crypto trading so buy and sell actions work directly through the app with custom amounts. • Fixed police MDT navigation so category switching works correctly. • Fixed photo deletion so removed images stay removed after reopening the Gallery app. • Fixed alarms so they trigger correctly in the background and respect the selected phone timezone. • Fixed multiple white/dark mode readability issues across popups, forms, menus, and app content. • New wallet fixed-deposit configuration for durations and interest rates.
• Performance Mode for lower-end PCs, including startup activation support and Control Center access. • Redesigned Control Center with improved swipe behavior, cleaner dismissal, larger gesture zones, performance toggle access, and better scale synchronization. • New Performance Mode defaults and startup behavior settings.
• Full AgencyOS26.2 liquid-glass redesign across the homescreen, setup wizard, Control Center, notifications, widgets, calculator, music, maps, and core system overlays. • AgencyAI, Music, Maps, Calculator, Radio, App Store, and AutoRide apps redesigned for stronger visual consistency and cleaner navigation. • Homescreen edit mode upgraded with cleaner app and widget dragging, folders, persistence, and better long-press handling. • Startup and shutdown flows upgraded with a boot animation, shutdown slider, emergency actions, and a more native first-boot/update experience. • Music app now ships as a default app and includes a redesigned now-playing experience with stronger media controls. • UI/UX • Smoother app close animation and cleaner background loading behavior. • Game Mode presentation redesigned around the Dynamic Island with cleaner entry and exit behavior. • Lock screen notifications now use a cleaner liquid-glass style and smoother swipe-to-dismiss behavior.
• Shutdown, emergency, and boot overlays redesigned to match the new AgencyOS26.2 visual language. • AutoRide ride overlays, ride commands, live pricing, and boarding flow were redesigned for cleaner in-ride control.
• Stocks expansion with profit/loss tracking, portfolio charts, extra stocks, and ETF options. • Oxide Banking integration as an additional banking provider option. • Phone data storage can now be configured per-device instead of only per-character. • Control Button short-press and long-press behavior expanded and aligned with system settings. • Configuration • New AI provider options for OpenRouter and Grok. • New AutoRide and AgencyAI feature toggles, including full disable support from config. • New LifeInvader V2 integration toggle behavior. • New banking provider option for Oxide Banking.
• Smoother app close animation • Home indicator opens AgencyAI overlay on homescreen
• MDT apps hidden when EnableMDT = false • New EnableAgencyAI config — disables app, hotkey, Control Center, Siri overlay • New GarageSystem config — force specific garage or auto-detect