The Most Underused Prop in GTA V
GTA V is dotted with vending machines that are purely decorative in vanilla FiveM servers. Agency-Vending makes every one of them functional — players walk up, interact, buy food or drinks at reasonable prices, and get appropriate buffs. Simple, ubiquitous, and it makes the map feel alive in a way vanilla doesn't.
Stock That Runs Out
Each machine has individual stock that depletes as players buy items. Empty machines show an "out of stock" state until they're refilled. This seems minor but it creates a new job role: vending route operator. Players who refill machines get a cut of the sales that happen from their stock. Suddenly every prop has economic activity.
Item Variety Per Machine Type
Soda machines sell drinks with minor thirst effects. Snack machines sell food with hunger effects. Coffee kiosks sell hot drinks that clear tiredness. Agency-Vending auto-identifies machine type from the prop model and stocks it appropriately. Zero configuration for standard placements.
Pricing Signals
Prices are intentionally cheaper than restaurant food but more expensive than cooking at home. This creates a sensible economic hierarchy: home > vending > fast food > restaurants. Players naturally gravitate to the option that matches their situation, which is exactly how real purchasing behavior works.
Admin Reporting
Server admins get a weekly summary of vending activity: which machines earn most, which are under-refilled, which neighborhoods have demand gaps. This data is gold for balancing the map and identifying new gameplay opportunities without survey-bothering players.